Garry's Mod
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gPlacer - Mapping utility
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Tipo de contenido: Extensión
Tipo de extensión: Herramienta
Etiqueta de extensión: Compilación, Escénico
Tamaño
Publicado el
Actualizado el
3.095 KB
27 FEB 2017 a las 17:33
13 JUN 2019 a las 21:29
14 notas sobre cambios ( ver )

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gPlacer - Mapping utility

En 1 colección creada por Bizz
gPlaced Maps
12 artículos
Descripción
A little tool meant to make prop placement easier for mappers by allowing you to place any prop in Gmod and push it to hammer.

I don't do much mapping, but from what little experience I have, I definitely know that I much prefer building and placing props in Gmod over trying to meticulously place them in Hammer.


Usage
To enter gPlacer mode, enter in to console: GPLACER_TOGGLE

While in Gplacer mode, all props you spawn will be marked as being Gplaced.

Hammer and Garrysmod must both be running at the same time and Steam must be running as administrator. Furthermore, this will only work if you are hosting the game off of your computer (singleplayer/listen server).

The map file's name name must be the exact same in Hammer as it is in Gmod!
To send all placed props to hammer, enter into console: GPLACER_UPDATE

You can move the props, remove them, or add new ones and updating with GPLACER_UPDATE will reflect these changes in Hammer without creating multiple versions of each prop.

You can change the entity class with the command: 'GPLACER_CLASS class_name'
By default this is prop_static.

Features
- Props placed in gmod will replicate to hammer
- Changes to props, such as modifying their position, removing them, or re-coloring them will apply automatically, no need to delete old placed props manually.
- Ropes can be gplaced, even when they've been placed on entities.
- Ragdolls spawned in Gplace mode will be treated as effects.

Note: This addon updates your gplaced entities by finding entities in hammer that match the exact position, if you want to make a change to an entity after placing it, but don't want it to be re-initialized after being edited, very slightly change it's position.

protip: add "-windowed -noborder" to your command line on gmod in order to play the game in borderless windowed mode for easier alt-tabbing.
______________________________________________________________
Command Overview:

gplacer_class class_name
Set the class of the entity

gplacer_toggle
Toggle Gplacer on/off

gplacer_update
Push changes to Hamer.

**NOTICE**
Some props may dissapear when you compile the map if they are static props, this is because of an arbitrary limitation in the Source engine, however, there is a custom Compiler that will allow you to get around this, and many other weird limitations.
Compiler with more info can be found here:
http://web.archive.org/web/20190611221800/https://forum.facepunch.com/dev/bvenk/Slammin-Source-map-tools/


Please read over the description before asking your question.

Addon Created by Bizzclaw
Special Thanks to Trench for help with testing and making the tutorial video.
Discusiones populares Ver todo (7)
3
1 FEB 2022 a las 2:13
Disconnect: (Client 0 overflowed reliable channel.)
Thelegend5550
4
17 SEP 2023 a las 0:09
FIJO: Help with "Map version was not found and the map must be recompiled and reloaded in game" please?
Espinete87
1
11 MAY 2020 a las 20:45
Importing addon props to hammer
LukaPix
339 comentarios
Lobotoilet 16 AGO a las 7:10 
are there more addons like this ?
meaty 21 MAY a las 15:34 
it works with hammerplusplus can confirm this is amazing
Hi_Bebs 6 ABR a las 1:42 
It works with the Hammer++ made for GMod.
a real dezynjik 22 MAR a las 8:21 
it does NOT work with hammer++ btw
ADVAN 9 MAR a las 12:16 
does it place props with colour?
Riggs 4 SEP 2024 a las 7:36 
it works with hammer++ btw
Tylenol 16 AGO 2024 a las 3:02 
how do import addon props post update (where gmas dont show in addons folder) edition plese help
Spooky Scrunk 26 JUL 2024 a las 12:23 
also does NOT work with hammer++
Spooky Scrunk 26 JUL 2024 a las 10:12 
gassy!
Jon America 3 JUL 2024 a las 4:31 
should work in hammer++ now, july 2nd 2024 patchnotes:
- Restored support for engine -> Hammer communication via the "map_edit" command
- In Garry's Mod, this also makes hammer.SendCommand work now