Garry's Mod

Garry's Mod

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gPlacer - Mapping utility
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Content Type: Addon
Addon Type: Tool
Addon Tags: Build, Scenic
Bestandsgrootte
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3.095 KB
27 feb 2017 om 17:33
13 jun 2019 om 21:29
14 wijzigingsnotities (weergeven)

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gPlacer - Mapping utility

In 1 verzameling van Bizz
gPlaced Maps
12 items
Omschrijving
A little tool meant to make prop placement easier for mappers by allowing you to place any prop in Gmod and push it to hammer.

I don't do much mapping, but from what little experience I have, I definitely know that I much prefer building and placing props in Gmod over trying to meticulously place them in Hammer.


Usage
To enter gPlacer mode, enter in to console: GPLACER_TOGGLE

While in Gplacer mode, all props you spawn will be marked as being Gplaced.

Hammer and Garrysmod must both be running at the same time and Steam must be running as administrator. Furthermore, this will only work if you are hosting the game off of your computer (singleplayer/listen server).

The map file's name name must be the exact same in Hammer as it is in Gmod!
To send all placed props to hammer, enter into console: GPLACER_UPDATE

You can move the props, remove them, or add new ones and updating with GPLACER_UPDATE will reflect these changes in Hammer without creating multiple versions of each prop.

You can change the entity class with the command: 'GPLACER_CLASS class_name'
By default this is prop_static.

Features
- Props placed in gmod will replicate to hammer
- Changes to props, such as modifying their position, removing them, or re-coloring them will apply automatically, no need to delete old placed props manually.
- Ropes can be gplaced, even when they've been placed on entities.
- Ragdolls spawned in Gplace mode will be treated as effects.

Note: This addon updates your gplaced entities by finding entities in hammer that match the exact position, if you want to make a change to an entity after placing it, but don't want it to be re-initialized after being edited, very slightly change it's position.

protip: add "-windowed -noborder" to your command line on gmod in order to play the game in borderless windowed mode for easier alt-tabbing.
______________________________________________________________
Command Overview:

gplacer_class class_name
Set the class of the entity

gplacer_toggle
Toggle Gplacer on/off

gplacer_update
Push changes to Hamer.

**NOTICE**
Some props may dissapear when you compile the map if they are static props, this is because of an arbitrary limitation in the Source engine, however, there is a custom Compiler that will allow you to get around this, and many other weird limitations.
Compiler with more info can be found here:
http://web.archive.org/web/20190611221800/https://forum.facepunch.com/dev/bvenk/Slammin-Source-map-tools/


Please read over the description before asking your question.

Addon Created by Bizzclaw
Special Thanks to Trench for help with testing and making the tutorial video.
Populaire discussies Alles weergeven (7)
3
1 feb 2022 om 2:13
Disconnect: (Client 0 overflowed reliable channel.)
Thelegend5550
4
17 sep 2023 om 0:09
BELANGRIJK: Help with "Map version was not found and the map must be recompiled and reloaded in game" please?
Espinete87
1
11 mei 2020 om 20:45
Importing addon props to hammer
LukaPix
339 opmerkingen
Lobotoilet 16 aug om 7:10 
are there more addons like this ?
what the pear 21 mei om 15:34 
it works with hammerplusplus can confirm this is amazing
Hi_Bebs 6 apr om 1:42 
It works with the Hammer++ made for GMod.
a real dezynjik 22 mrt om 8:21 
it does NOT work with hammer++ btw
ADVAN 9 mrt om 12:16 
does it place props with colour?
Riggs 4 sep 2024 om 7:36 
it works with hammer++ btw
Tylenol 16 aug 2024 om 3:02 
how do import addon props post update (where gmas dont show in addons folder) edition plese help
Jolly Scrunk 26 jul 2024 om 12:23 
also does NOT work with hammer++
Jolly Scrunk 26 jul 2024 om 10:12 
gassy!
< blank > 3 jul 2024 om 4:31 
should work in hammer++ now, july 2nd 2024 patchnotes:
- Restored support for engine -> Hammer communication via the "map_edit" command
- In Garry's Mod, this also makes hammer.SendCommand work now