Total War: WARHAMMER

Total War: WARHAMMER

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Castle Artois
   
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Tunnisteet: mod, Maps
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25.233 MB
20.2.2017 klo 15.05
18.3.2017 klo 22.49
8 muutosilmoitusta ( näytä )

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Castle Artois

Kuvaus
Hello all! This is my first map so its by no means perfect Im fully open to any and all critics and suggestions.
(Now available on campaign)

Via Voidbergs and Marukas Brettonia settlement Pack
http://steamproxy.net/workshop/filedetails/?id=887832661

This Large Map features the castle of Artois nestled agmonst the forest and rolling meadows of the Arden.

2Vs2 Map link: to doctor shils overveiw of this and other great maps
https://www.youtube.com/watch?v=Zjg9rykIAkM

extra note I enjoyed makeing this map and hope to make more in time if you have anyideas of the next project I could tackle please leave a comment and even better a link to lore describeing the city/town
I'd prefer brettonia or empire

Ps if you have a video of a battle(on the this map) that you find expesscialy interesting feel free to share a link Id love to see how the map plays for everyone
Thanks for subscribeing to my mod
20 kommenttia
[HASH]Mosshadow95 6.4.2017 klo 13.08 
Aw



Young Buck  [tekijä] 5.4.2017 klo 17.53 
Mosshadow: Unfortunatly theres not much I can do for this CA has yet to provide us with a seige option for terry so all maps as of now are essentialy land/feild battle maps:/
[HASH]Mosshadow95 5.4.2017 klo 14.52 
Is it possible to make it so that the AI prioritizes the castle and routed units flee to there? Its fun to defend the keep, but the AI doesn't use it much. I want to have the satisfaction of pummeling it with cannons and mortars before marching my steam tank through the gate! :)
Young Buck  [tekijä] 5.4.2017 klo 8.34 
IntrepidH: Thanks bub.. That is GREAT to hear sounds realy fun! I havnt had that experience playing this map myself yet Ai usually just throws itself at me not that retreating final stand...as for the bug Ill look into it,i may have put one of the ai's stregic qeues in the unplayable area
IntrepidH 3.4.2017 klo 23.15 
just had my first campaign battle on this map and my jaw dropped when i beheld the sight of this field/village/castle all in one,

I had 2 chaos stacks against 4 bretonnians defending here, caught the initial defenders in the village as they retreated toward the castle, and the fight transitioned toward the gate as my men were being rained upon by arrows and relentless cycle charges from the AI, it was SO COOOOOOOOOOL for lack of better words, haha,

idk if it help/pertains to your end of the mod upkeeping but when i watched the replay i noticed that some reinforcements kinda just wandered the edge of the map as if they couldnt enter the field, and alberic just kinda chilled on the outskirts as well, not able to be highlighted,
so i took a shot if it helps
http://steamproxy.net/sharedfiles/filedetails/?id=898155938

great work again!
Young Buck  [tekijä] 24.3.2017 klo 8.25 
Mosshadow95: Thank you:)
[HASH]Mosshadow95 24.3.2017 klo 4.41 
Nice map, I like how its pretty defendable and you have a final fall back point at the keep itself!
constantinople 8.3.2017 klo 3.22 
couldve just called it Castle Lyonesse or whatever though :P
Young Buck  [tekijä] 7.3.2017 klo 21.33 
Constantinople: Thats very true, I kinda took a little creative license thought that the imdient surroudings of the castle/town would be a little more cleared due to "medieval" bretonnians appitite for lumber
constantinople 7.3.2017 klo 7.23 
Artois is famous for being dense woodlan all over...