Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
it is possible to remove this feature by altering the XML file and removing these lines :
<BuildingClasses>
<Update>
<Set MaxGlobalInstances="-1" MaxPlayerInstances="1"/>
<Where Type="BUILDINGCLASS_GREAT_WALL"/>
</Update>
</BuildingClasses>
Hi ! Glad you like the mod ! :)
For happiness in medieval era, i would suggest trying religion beliefs.
Using my other mod that extend their numbers would help in that regard :
https://steamproxy.net/sharedfiles/filedetails/?id=81096622
Also try to control your cities population.
i think a repeatable +2 global happiness would unfortunately be a little unbalanced in long games.
When i play medieval era blocked game, I usually try to get little bits of available happiness from all possible source and using religion too and pop control. I usually end up with a happy civilization. But it is indeed one of the challenge of this era and its fitting, since its called the dark age ! :)
This is the great mode. Civ 5 with this mod is my best "for podcast game"!
And there is a little bit of a happiness problem at the latest stage.
Could you fix that? I don`t know programming magic, but maybe like
+2 global happiness for researching 'Mentoring'?
Thank you!