Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción
I traded Aztecs my first ever luxury (Sugar), then when I improved another Sugar I got a message from him that made it sound like I was going against his agenda. I did not have any other luxuries improved, but I suppose the 30 turns might have run out by then. (I’m slow at building builders.)
In the game I'm playing right now on prince I managed to capture sumeria's capital in 30 turns leaving them with just one remaining city and powerless for the rest of the game. I got a builder bonus with which i could improve some tiles and with the settlers i built i had 3 cities after 30 turns.
170 turns lated I'm at the second highest player score, 5 technologies ahead of everyone, best cultural civilization without trying so I am trying to achieve a scientific victory. I boosted that by adding religious advantages, campusses, industrial zones and just a lot of cities (9).
But as this guide says Montezuma isn't that great for scientific victories, what makes a civilization great for scientific victories?
- Warrior Monks are a new special military unit tied to a special follower belief. Use some excess Tlachtli faith and you could train quite a few.