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翻訳の問題を報告









I clearly stated it is suited for people who have skills in modelling.
So if I include basic starter steps for each section it would become a hundred miles long guide.
CSL community sites have lots of guides for beginners
I use cars from jazzycat's collection for ETS2. His cars are not made by him, those are conversions, so I don't know the true author.
http://jazzycat.ucoz.net/
ETS2 models can be imported into ZModeler and Blender. ZModeler is paid, and Blender is free, so there is a custom plug-in made to import it into Blender.
This to me seems similar to placing a paper over a picture and drawing from that, which would be derivative work. Nothing wrong with that - there's lots of that on DeviantArt for example - and it doesn't mean you didn't put effort into it. And there are tons of free 3D models out there, which allow for derivative work - some with giving credit, some without - it's just important to check, so people don't stop sharing their work for others to use. :)
I place new vertices by myself and on anywhere I want (not directly using any vertex, edge or poly from the high-poly model),
And I don't even re-use the textures from the high-poly model (typically they consist of 10-20 multi-materials). 90% or more of those materials are single color (one color material for windows, one color material for body, one color material for chrome, one color material for plastic). I just bake everyhting to one texture, and after that it is not perfect, I need to do some editing. Mesh is completely hand-made by myself, high-poly model is just a reference.
I may ask is it illegal to use somebody's model just for reference? While everything else is made just by me? I could even make whole texture myself without baking, but that would be time wasting.
I'm not familiar with 3DS Max, but reading the tutorial it seems to me you use the high poly model for more than just a reference - looks more like derivative work, which for many of those sites are totally fine as long as credit is given. Shroomblaze/Matt Crux has a bunch of stuff, which is from the 3D warehouse - he just drops a link to the original and mentions where he got it. Many times it's high poly models he's either lowered or based his models on. Some with or without textures. :)