安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
http://steamproxy.net/sharedfiles/filedetails/?id=931832809
Thank you for your contributions and best regards to you both!
To be honest, I just recently viewing all your works. I'm too focused on my BiA: Warbounds at the time you've been publishing mods. So, I'm sorry for troubling you too late.
Your perfect TL2 is very inspiring, great work as well. :)
Thank you for asking!
I'm no longer play this game, and no longer make mods for this game.
I like your mods a lot, great work!
Please feel free to do anything you want with my mods, no attribution or credited is necessary.
Thank you and best regards!
The reason why "Weakness Type" only shows Physical version, is that all monster/enemy data in the game doesn't have any physical resistance, it was replaced by "Armor". This means physical resistance is always 0 and that makes it the weakest shown by the "Tag".
I've made a system to recognize which is the weakest using armor, ice res, fire res, elec res, and poison res. But there's a problem, most of the enemies have equal points on 2 or more attributes, lesser creatures have equal amount to all of them. So, its either I retain the Level stat or make new icons that shows equal weaknesses....but either way, I put an optional display of all resistance on a separate HUD container, besides the target's health bar.
There is indeed a tag called "WEAKNESSTYPE" in the game code, same as "DAMAGETYPE".
But for some reason it seems that developers only used one weakness type for every monsters.
I put it on the health bar just for symmetry and nice looking. :)