Torchlight II

Torchlight II

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Better Vanilla
   
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태그: Gameplay, UI
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104.784 KB
2017년 1월 16일 오후 11시 48분
2017년 1월 19일 오전 1시 18분
업데이트 노트 9개 (보기)

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Better Vanilla

eudaimonia님의 1 모음집
My perfect version of TL2
아이템 6개
설명
A bunch of everything.
The aim of this mod is make the vanilla game better.
Fixed a bunch of bugs. Solved a bunch of issues. Added a bunch of features.
Hope you enjoying it.

Contents
 ▪ Mod bugfix (v.4) author: zParticle
  ▫ banner welcoming you to Act IV restored
  ▫ typo in the main Act IV quest corrected
  ▫ rings, amulets, and pet tags no longer play their ''ding'' sound twice when they drop
  ▫ pet collars now sound like belts rather than rings
  ▫ Embermage: Death's Bounty rank 10 level requirement wrong
  ▫ Outlander: Repulsion Hex would occasionally get ''stuck'' so it was always active
  ▫ Outlander: Rune Vault rank 14 wasn't applying its tier bonus
  ▫ magic cannon drops didn't have a chance to upgrade to uniques
  ▫ ''of Warming'' item affix was reducing electric damage instead of ice
 ▪ Mod Improved Target Dummy author: Benzine
  ▫ Target Dummies now display Damage over Time values, and allows pets to attack.
  ▫ Needs damage display set above Sparse in options to see this take effect.
 ▪ Mod unusable items are red author: zParticle
  ▫ highlights unusable items with a transparent red overlay
  ▫ highlights unidentified items with a transparent yellow overlay
 ▪ Remove the enchanting succeed notification
 ▪ Reduced the duration of the pet return notification to 3 seconds
 ▪ Show enemies' health value
 ▪ Fixed a number of issues on the charge bars (Unearthed Arcana's fixes are outdate)
  ▫ All characters' charge bars are now at the same vertical level
  ▫ Embermage: now it has its own sound when full and glows properly
  ▫ Berserker: now it glows properly when full
  ▫ Engineer: now it have 5 different sounds for each charge point
  ▫ Outlander: now it has its own sound when full and glows properly
  ▫ (All the sounds are in the game, but never used, I'm not sure why.)
 ▪ 
 ▪ There will be more if necessary.

Like this mod?
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Click here to check my other mods, you might find something useful as well.

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一堆这个一堆那个
这个mod的目标是让原版游戏变得更好。
修改了一堆bug。解决了一堆问题。增加了一堆功能。
希望你能喜欢。

内容
 ▪ Mod bugfix (v.4) 作者: zParticle
  ▫ 恢复第四幕的标题
  ▫ 纠正第四幕的的一个拼写错误
  ▫ 戒指、护符、宠物吊牌现在掉落时不会在播放两次“叮”的声音
  ▫ 宠物项圈的声音现在跟腰带一样而不是戒指
  ▫ 修正了:灰烬法师“死神赏金”技能第10级的需求错误
  ▫ 修正了:塞外客“厌恶法阵”技能会偶尔“卡住”,使它总是处于激活状态
  ▫ 修正了:塞外客“符文跳跃”技能第14级并没有提供正确的等级奖励
  ▫ 绿色炮现在在掉落时有机会升级成橙色
  ▫ “升温之”前缀的物品现在正确的减少寒冰伤害而不是电击伤害
 ▪ Mod Improved Target Dummy 作者: Benzine
  ▫ 练习假人现在可以显示DOT伤害了,而且允许宠物攻击
  ▫ 需要将伤害显示调到“简要”之上
 ▪ Mod unusable items are red 作者: zParticle
  ▫ 不能装备的物品现在显示一层红色的遮罩
  ▫ 尚未鉴定的物品现在显示一层黄色的遮罩
 ▪ 移除了附魔成功的提示框
 ▪ 宠物回来的提示缩短至3秒
 ▪ 显示敌人血量
 ▪ 修正了一堆怒气槽的问题 (Unearthed Arcana的修改已经失效了)
  ▫ 所有角色的怒气槽:现在他们处于同一高度
  ▫ 灰烬法师:现在怒气槽满时有自带的音效而且闪烁效果变得更明显了
  ▫ 狂战士:现在怒气槽满时的闪烁效果变得更明显了
  ▫ 工程师:现在有五种不同的音效对应五个能量点
  ▫ 塞外客:现在怒气槽满时有自带的音效而且带有闪烁效果
  ▫ (以上提到的音效都是游戏自带的,不知什么原因没有使用)
 ▪ 
 ▪ 看需要再增加别的功能。

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댓글 16
doudley 2017년 5월 24일 오전 4시 23분 
Hey y. and 7.! I'm here to announce that I included your Better Vanilla 's Charge Bar fixes in my very own UI mod (Inspired by your works!)
http://steamproxy.net/sharedfiles/filedetails/?id=931832809

Thank you for your contributions and best regards to you both!
doudley 2017년 4월 29일 오전 11시 14분 
Coming from you, that is an honor! :steamhappy:

To be honest, I just recently viewing all your works. I'm too focused on my BiA: Warbounds at the time you've been publishing mods. So, I'm sorry for troubling you too late.

Your perfect TL2 is very inspiring, great work as well. :)
eudaimonia  [작성자] 2017년 4월 29일 오전 10시 15분 
@doudley
Thank you for asking!
I'm no longer play this game, and no longer make mods for this game.
I like your mods a lot, great work!
Please feel free to do anything you want with my mods, no attribution or credited is necessary.
doudley 2017년 4월 29일 오전 8시 11분 
Let me know if you are interested in incorporating the "Weakness Type" system and it would be an honor to assist you guys. Btw, in my LurkerHUD remod, I credited you for introducing this feature.

Thank you and best regards!
doudley 2017년 4월 29일 오전 12시 02분 
I'm working on a compatibility with this mod. Here's what I found out:

The reason why "Weakness Type" only shows Physical version, is that all monster/enemy data in the game doesn't have any physical resistance, it was replaced by "Armor". This means physical resistance is always 0 and that makes it the weakest shown by the "Tag".

I've made a system to recognize which is the weakest using armor, ice res, fire res, elec res, and poison res. But there's a problem, most of the enemies have equal points on 2 or more attributes, lesser creatures have equal amount to all of them. So, its either I retain the Level stat or make new icons that shows equal weaknesses....but either way, I put an optional display of all resistance on a separate HUD container, besides the target's health bar.
wolkenwand 2017년 4월 24일 오전 8시 45분 
is all of unearthed arcana bug fixes included in this mod?
Wainwright 2017년 3월 20일 오후 3시 36분 
Lives up to its name ^^
moranacus004 2017년 2월 23일 오전 10시 05분 
GREAT MOD!!!!
StreamWhenGuy 2017년 2월 13일 오전 5시 15분 
Alrighty, thx for the explanation :azuki2:
eudaimonia  [작성자] 2017년 2월 13일 오전 5시 12분 
@KamisamaLolz
There is indeed a tag called "WEAKNESSTYPE" in the game code, same as "DAMAGETYPE".
But for some reason it seems that developers only used one weakness type for every monsters.
I put it on the health bar just for symmetry and nice looking. :)