Tabletop Simulator

Tabletop Simulator

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Turn Tracker
   
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Assets: Scripting
Tags: Misc
File Size
Posted
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11.574 KB
23 Dec, 2016 @ 8:39pm
23 Dec, 2016 @ 8:47pm
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Turn Tracker

Description
I have made an updated version of this called Turn-O-Matic. Get it here. It is superior is every way, but you never know if people will want to keep using the old version, so I'm leaving this here.

The default turn tool in Tabletop Simulator doesn't let you choose what order the colors are tracked through, and some people don't like where the button is on their screen. This tool acts as a turn tracker, moving from player to player, easily letting you pass the turn forward or backwards.

How Does It Work?
First, you press Start on the tool. This will assign it to be your turn. Now you can add in a new name on the tool to tell it what turn order to follow. Or don't, and it will follow the default color order. Or you can alter the color order in the scripting.

You can also alter WHERE it is placed. It uses the player hand zones (where their names are) to position itself. You can easily alter some variables at the top to change where around the hand zone it is placed.

This was designed to solve some issues someone on the Forums had with the current Turn tools. I hope other can get some use out of it as well. Please feel free to use it with your games if you wish. While I enjoy getting a small credit if you use it on a table. Thanks!
12 Comments
Bastioul 31 Jan, 2023 @ 6:59pm 
Do you know any mods out there that creates team turns? like having multiple colors have a turn at the same time.
FuMo 14 Jan, 2017 @ 3:23pm 
you are the best, i have all your scripts :) I <3 you
MrStump  [author] 14 Jan, 2017 @ 5:56am 
Thanks Mark. @Chiru, you can't set a color order with the current turn system. So if a game has colors built into it already, if they don't match the "color order" of TTS, then the turn system won't work. This lets you customize the turn order.
Markimus 14 Jan, 2017 @ 5:36am 
Good job on getting spotlighted. :)
Amy Immernacht 14 Jan, 2017 @ 12:05am 
Why not use the default turn system???
MrStump  [author] 13 Jan, 2017 @ 10:55am 
Afraid not. The script only looks for the first instance of a color name =/
Nafen 🐱 13 Jan, 2017 @ 9:01am 
I'd hope so. I thought of a way to do it with this tool, if I'm not just a total dumbass.
White, Red, Blue, Red, Blue, White, Blue, White, Red
That would work right?
MrStump  [author] 12 Jan, 2017 @ 3:56pm 
It doesn't currently track cycles. It isn't ridiculous to ask for, but I think the in-game turn tracking is going to be getting an update in the comings months to make this obsolete
Nafen 🐱 12 Jan, 2017 @ 10:43am 
Can you add a variable so that it also changes the Starting Player every time you finish a full cycle?
MrStump  [author] 27 Dec, 2016 @ 9:07am 
To avoid people activating it while it is in the middle of the table and then wondering why it isn't working correctly.

There is no reason it can't do it and I did consider it. But I was worried it would cause more issues than it would solve. It would be simple enough to add the new coordinates as part of the Start function if you wanted the functionality.