Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Place a spike trap so that it definitely hits the "chefs" when active. Set active time to 1, inactive time to 5000, inactive process to 0.
Add an enemy tracker prop, link it with the spike trap, and with all the enemies who can potentially die and trigger the "chefs".
Open the enemy tracker props and set the amount of enemies that need to be killed.
Now, when you kill a certain number of people, the spike trap will hit a person and this will trigger your group.
Though this can bring some blood stains that are not necessary, so here another solution:
add a person out of bounds, set its health to 0.01, link it with the same logic zone as your "chefs"
You can surround the person out of bounds will killing logic zones to prevent it's escape.
Place the same spike trap so that it definitely kills that person.