Left 4 Dead 2

Left 4 Dead 2

201 beoordelingen
Dead Space 2 Ellie Langford / No eyepatch (Rochelle)
   
Prijs
Toevoegen aan favorieten
Toegevoegd aan favorieten
Verwijderen uit favorieten
Survivors: Survivors, Rochelle
Game Content: UI
Game Modes: Single Player, Co-op
Bestandsgrootte
Geplaatst op
Bijgewerkt op
7.499 MB
5 dec 2016 om 9:51
5 apr 2017 om 4:13
4 wijzigingsnotities (weergeven)

Abonneren om te downloaden
Dead Space 2 Ellie Langford / No eyepatch (Rochelle)

In 1 verzameling van _MaZ_TeR_
_MaZ_TeR_'s Dead Space Collection
22 items
Omschrijving
Mod replaces Rochelle with the CEC engineer Ellie Langford from Dead Space 2, prior to her encounter with Nolan Stross.

Credits for making the model and textures to Electronic Arts and Visceral Games.

Model and textures extracted from the game and ported to here all by me.

Credits for people on Xentax forum for providing the extraction tools.

Combine the mod with my Dead Space mod for the ultimate experience!
http://steamproxy.net/sharedfiles/filedetails/?id=748026939

Notice:
Stop begging me to do this and that for L4D2. I won't do it, unless you are ready to compensate me for hours of frustration.
I am not motivated to do anything for this game at the moment if at all in the future and will contribute only if I feel like doing so.
It's nothing personal unless you get aggressive about it. If I won't reply back, heed to this message.

Thank you.
41 opmerkingen
Edgy_butt 13 apr om 22:26 
Can you make a mod thaT turns Francis into carver PLEASE:3
dizzy 4 sep 2020 om 14:15 
Doesnt seem to be any jigglebones in the model. It's not immersive. Model doesn't look right being static.
Mundfish 21 jan 2020 om 20:08 
Will this mod get updates? Or maybe completing the male necromorfs to commons?
SarahTheWolf 1 aug 2018 om 2:32 
Nolan Stross for Nick?
Mundfish 17 mei 2017 om 9:31 
You are close, but could use more tweaking.
_MaZ_TeR_  [auteur] 7 apr 2017 om 4:39 
Edit: no actually there is a way
_MaZ_TeR_  [auteur] 7 apr 2017 om 4:39 
Getting the wrist and ulna weights is a bit difficult as I do not know how they move during the animation so I can't put them in reference mode.
_MaZ_TeR_  [auteur] 7 apr 2017 om 4:38 
Can you send me a picture?
Mundfish 7 apr 2017 om 3:48 
the arms are a step in right direction, however, it wouldn't hurt to improve the weighting because when using custom animated weapons (like Crescent Rose REBORN) parts of texture obscures the view.
Jaller 23 feb 2017 om 13:38 
If you ever learn it, it would be really cool to add it to the mod