RUNNING WITH RIFLES

RUNNING WITH RIFLES

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RWR Vehicle Guide
By bobhat and 1 collaborators
This is a simple guide on the vehicles in Running with Rifles, including tanks, jeeps, APCs, and others.
   
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Intro

Running with Rifles boasts a lot of vehicles, including tanks and APCs. This guide compares the vehicles, explains how to play them, and their attributes. Knowing how to use and play the vehicles in RWR will help you a lot, as in RWR vehicle gameplay is much different from normal games. There are a lot of new players out there, and reading this guide can help you no get completely destroyed when driving a vehicle.

--Still in Progress--
-Patrol Ship
-Rubber Boat
-Spawn Truck
-Cargo Truck
-Comms Truck
-Armory Truck

Thanks to EoNightcore for adding stats and pretty much overhauling the guide!
and also, thanks for reading!
Transport Vehicles
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Light Transport Vehicles
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Light transport vehicles (refered to as LTVs in this guide) are an efficient way to move you and a small squad very quickly across the battlefield, whenever to reinforce a position quickly or to just raid and annoy the enemy. These vehicles are quite common, fast, and very lightly armored. LTVs are not tanks, anyone inside can be shot out easily by enemy forces. If encountering a squad of enemies while driving one of these, your best bet would be to back away as fast as possible, as you could be shot, grenaded, or rocketed in an instant.
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    Jeep
  • Armament: Passenger weapons
  • Speed: 23
  • Acceleration: 6.5
  • Healthpoints: 240
  • 1 Driver, 3 Passengers (3 armed)
The Jeep is the iconic vehicle of the American Forces in WWII, and the LTV of the Greenbelts. An open top vehicle with no weaponry except any weapons any of the 3 passengers bring aboard. The Jeep has the slowest acceleration of the three LTVs, but has a balanced speed between the Pigeon P5 and the Urbal UAS.

    Pigeon P5
  • Armament: Passenger weapons
  • Speed: 21
  • Acceleration: 7.2
  • Healthpoints: 300
  • 1 Driver, 3 Passengers
The Pigeon P5 is the LTV of the Graycollars. Just like the Jeep, it carries no weaponry except the weapons brought aboard by the 3 passengers. However, despite not having an open top like the Jeep, the closed top-portion of the Pigeon P5 is not armored, and thus any passengers inside are viable to getting shot out. The Pigeon P5 has the lowest speed out of the three LTVs, but the highest healthpoints.

    Urbal UAS
  • Armament: Passenger weapons
  • Speed: 24
  • Acceleration: 8
  • Healthpoints: 240
  • 1 Driver, 3 Passengers
The Urbal UAS is the most efficient of the three LTVs, with the highest speed and acceleration. Despite that, it is still as unarmored and vulnerable as the Jeep and the Pigeon P5, and just like its two competitors, the Urbal UAS has no weapon except the weapons brought aboard by the 3 passengers.



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Troop Transport Trucks
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Troop transport trucks (refered to as trucks in this guide) are one of the least used faction vehicles in the game (due in part to their incommonness and their lack of weaponry). Each faction's truck are exactly the same, only with a difference in coloring. Slow, unmaneuverable, an easy large target for explosives, and having only slightly more healthpoints than LTVs, the one advantage of trucks is the ability to carry 10 soldiers at once (1 driver, 9 passengers). Though quite slow in terms of speed and acceleration, trucks are never the less the best way to move large amounts of troops over the battlefield.
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    Transport Truck
  • Armament: None
  • Speed: 20
  • Acceleration: 6
  • Healthpoints: 480
  • 1 Driver, 9 Passengers
Green Version of the Truck.




    Transport Truck
  • Armament: None
  • Speed: 20
  • Acceleration: 6
  • Healthpoints: 480
  • 1 Driver, 9 Passengers
Gray Version of the Truck




    Transport Truck
  • Armament: None
  • Speed: 20
  • Acceleration: 6
  • Healthpoints: 480
  • 1 Driver, 9 Passengers
Brown Version of the Truck.
Combat Support Vehicles
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Combat Support Vehicles
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Unlike most other vehicles in the game, combat support vehicles are usually not seen unless:
1) A player radios in a call for one of these vehicles.
2) They are specially spawned in a certain location of certain maps.
All Combat Support Vehicles different in their use, yet all have their role in combat.
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    Humvee (MG)
  • Armament: Humvee MG
  • Speed: 22
  • Acceleration: 6.6
  • Healthpoints: 420
  • 1 Driver, 3 Passengers, 1 MG-Operator
  • Fire Rate of 500 RPM
  • Accuracy of 0.57
  • Recoil of 0.8
  • Recoil Recovery of 0.8
  • Kill Probability of 0.5
  • Accuracy Falloff of 35m
  • Max Range of 70m
The Humvee (MG) is a combat support vehicle with a machine gun turret on the top. Relatively quick with the same speed as a LTV. With a Machine Gun capable of firing 500 rounds per minute for an unlimited amount of time, the Humvee (MG) is very effective against infantry, assuming someone doesn't make a lucky hit with an AT weapon against the Humvee.


NO IMAGE AVALIABLE
    Humvee (GL)
  • Armament: Grenade Launcher
  • Speed: 22
  • Acceleration: 6.6
  • Healthpoints: 420
  • 1 Driver, 3 Passengers, 1 GL-Operator
  • Fire Rate of 60 RPM
  • Accuracy of 0.95
  • Recoil of 4
  • Recoil Recovery of 1
  • Kill Probability of (Explosive)
  • 60 Damage
  • Blast Radius of 3.1m
  • Seconds till detonation: (Contact)
A similar combat support vehicle to the Humvee (MG), the Humvee (GL) is instead equipped with a Grenade Launcher. Much deadiler than the Humvee (MG), the Humvee (GL) lacks the ability to effectively suppress enemy infantry, at least without any support.

    Buggy
  • Armament: Buggy MG, Passenger Weaponry
  • Speed: 28
  • Acceleration: 7.7
  • Healthpoints: 240
  • 1 Driver, 1 Passenger (1 armed), 1 MG-Operator
  • Fire Rate of 600 RPM
  • Accuracy of 0.6
  • Recoil of 0.8
  • Recoil Recovery of 0.8
  • Kill Probability of 0.5
  • Accuracy Falloff of 38m
  • Max Range of 68m
A small and nimble vehicle that is like a hybrid of an LTV and a Humvee. It is a terrible hybrid due to the fact that is lacks any armor for its occupants, has only 3 slots, and the fact that the passenger and machine gunner are limited to firing their weapons only in one angle instead.

    Vulcan Tank
  • Armament: Minigun
  • Speed: 10
  • Acceleration: 25
  • Healthpoints: 840
  • 1 Driver, 4 Passengers, 1 Mg-Operator
  • Fire Rate of 750 RPM
  • Accuracy of 1
  • Recoil of 0.17
  • Recoil Recovery of 1.1
  • Kill Probability of (Explosive)
  • 3 Damage
  • Blast Radius of 1m
  • Seconds till detonation: (Contact)
Death on trends, the Vulcan Tank is like a hybrid of a Tank and a Humvee. However, unlike the its hybrid cousin the Buggy, the Vulcan Tank is absolutely devastating and for good reason. Equipped with a minigun cannon that is so deadly is literally spits out explosive projective, any infantry not in cover will soon find themselves looking more like swiss cheese than actual men. Despite its power, the Vulcan Tank is not an actual Tank, as it lacks the ability to effectively take on enemy Armor, such as APCs or actual Tanks. However, in support with AT troops, the Vulcan Tank truly shines.

    Radar Tank
  • Armament: D40mm-Flak
  • Speed: 8
  • Acceleration: 12
  • Healthpoints: 840
  • 1 Driver, 4 Passengers, 1 MgC-Operator
  • Fire Rate of 200x2 RPM
  • Accuracy of .9
  • Recoil of 0.8
  • Recoil Recovery of 0.8
  • Kill Probability of (Explosive)
  • 3x2 Damage
  • Blast Radius of 1m
  • Seconds till detonation: (Contact)
A Vulcan Tank mixed with a Rader Truck, the Rader Tank (creative name, right?) is only avaliable in the classic mode as a replacement for the Rader Truck. Equipped with Dual-Cannons, the Rader tank would likely be an immense game-changer should it be introduced in gamemodes such as Invasion or Dominance.


NO IMAGE AVALIABLE
    Quad
  • Armament: Passenger Weaponry
  • Speed: 28
  • Acceleration: 9.7
  • Healthpoints: 50
  • 1 Driver, 1 Passengers (armed)
A lite-version of the LTV, the Quad is a vehicle with incredibly high speed and acceleration yet low healthpoints. Despite this, it is a useful vehicle to be used as a way to get to point A to B (assuming the driver doesn't crash into random poles, trees, and buildings on the way there).


NO IMAGE AVALIABLE
    Supply Quad
  • Armament: None
  • Speed: 24
  • Acceleration: 8.5
  • Healthpoints: 50
  • 1 Driver
A varient of the Quad, the Supply Quad differs that it is actually more useful. Equipped on the back with a small armory-like supply cache that supplies medkits and wrenchs, the Supply Quad is one of the most useful, if not the most useful, vehicle for engineers seeking to repair Armored vehicles on the front line. Also a useful way to sell loot without having to find an Armory or Armory truck!
Special Support Vehicles
===Currently under construction===
Boats
===Currently under construction===
APCs
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Armored Personnel Carriers
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Armored Personnel Carriers (refered to as APCs) are quick, armored vehicles with a autocannon turret. Capable of taking out almost any enemy emplacement, the APC's status as an armored vehicle is inferior only to tanks. Yet, despite being a decent armored vehicle, the autocannon turret is unable to stand up against a tank in a straight up fight, and traverses slowly, thus being unable to effectively take on large enemy forces without proper support.

Remember to work with infantry when driving an APC, and make sure not to take it further ahead of friendly lines without good reason. Though the APC can be a devastating presence on the battlefield because of its fast firing autocannon, it is also vulnerable to enemy AT tactics, as only 2 rockets are requried to place an APC out of action.
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    SIK-AP
  • Armament: APC HMG
  • Speed: 20
  • Acceleration: 6.7
  • Healthpoints: 720
  • 1 Driver, 6 Passengers, 1 HMG-Operator
  • Fire Rate of 120 RPM
  • Accuracy of 0.9
  • Recoil of 1.2
  • Recoil Recovery of 1.2
  • Kill Probability of (Explosive)
  • 45 Damage
  • Blast Radius of 2m
  • Seconds till detonation: (Contact)
The SIX-AP is the Greenbelt APC. While the SIX-AP has the highest health, damage, and blast radius out of the APCs, it is also the slowly in both speed and rate of fire. Overall, the SIX-AP is the best APC in terms of firepower and health, but has abyssal firing rate and maneuverability.

    GT-C
  • Armament: APC HMG
  • Speed: 23
  • Acceleration: 7.3
  • Healthpoints: 570
  • 1 Driver, 4 Passengers, 1 HMG-Operator
  • Fire Rate of 171 RPM
  • Accuracy of 0.95
  • Recoil of 1.2
  • Recoil Recovery of 1.2
  • Kill Probability of (Explosive)
  • 30 Damage
  • Blast Radius of 1.5m
  • Seconds till detonation: (Contact)
The fastest of the APCs, the Graycollar GT-C also boasts the highest RPM, speed, and acceleration, yet despite this, the GT-C also has the lowest health and damage of the APCs. The GT-C differs from the other two APC in that it can only carry 4 passengers instead of 6. An APC meant more for combat support against infantry than an anti-armor or transport unit.


    BTX
  • Armament: APC HMG
  • Speed: 21
  • Acceleration: 6.4
  • Healthpoints: 660
  • 1 Driver, 6 Passengers, 1 HMG-Operator
  • Fire Rate of 150 RPM
  • Accuracy of 0.95
  • Recoil of 1.2
  • Recoil Recovery of 1.2
  • Kill Probability of (Explosive)
  • 36 Damage
  • Blast Radius of 1.5m
  • Seconds till detonation: (Contact)
With a balanced fire rate, damage, RPM, and blast radius, this APC is the most balanced in terms of firepower. It is somewhat lacking in maneuverability, having low speed acceleration, but makes up for it with balanced healthpoints. With 8 slots like the SIX-AP, the BTX could be used for both flanking and infantry support, as it fits both roles well.
Tanks
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TANKS
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Tanks are heavily armored vehicles capable of withstanding AT weapons and other explosives. Their powerful cannon can devastate any enemy equipment, vehicles, and often other tanks as well. Despite this power, tanks are lacking in terms of anti-infantry power, being equipped only with one machine gun turret.

Despite this, tanks are NOT immortal, and can fall over time due to grenades and AT weapons. Take a tank straight into enemy lines, and it will soon be overwhelmed and turned into a burning husk.

Though tanks can be used to penetrate enemy entrenchments with infantry support, or hold baak an enemy counter-offensive, the best use for a tank is to fight enemy armor, due to the deadliness of an APC or even a humvee in tearing up the infantry-bound front lines given adequate infantry support.

It is often best to group tanks together, as the firepower of 2 or 3 tanks can often cause enemy defensive lines to become little more than the Maginot Line of France from WWII

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    RWR1A1
  • Armament: Tank Cannon, Machine Gun
  • Speed: 11
  • Acceleration: 27
  • Healthpoints: 1200
  • 1 Driver, 1 TC-Operator, 1 MG-Operator
  • TC Fire Rate of 15 RPM ___ MG Fire Rate of 462 RPM
  • TC Accuracy of 0.7 ___ MG Accuracy of 0.57
  • TC Recoil of 0.8 ___ MG Recoil of 0.8
  • TC Recoil Recovery of 0.8 ___ MG Recoil Recovery of 0.8
  • TC Kill Probability of (Explosive) ___ MG Kill Probability of 0.5
  • (TC) 300 Damage
  • (TC) Blast Radius of 3.5m
  • (TC) Seconds till detonation: (Contact)
  • (MG) Accuracy Fallofff of 35m
  • (MG) Max Range of 70m
The Greenbelt tank, the RWR1A1 is the faster tank in terms of acceleration, but suffers from low damage and healthpoints. The weakest of the three tanks, though the RWR1A1 can be taken into direct combat against foes, its true ability shines with manuvering to different spots in the front lines and supporting infantry.

    Leopold II
  • Armament: Tank Cannon, Machine Gun
  • Speed: 12
  • Acceleration: 25
  • Healthpoints: 1260
  • 1 Driver, 1 TC-Operator, 1 MG-Operator
  • TC Fire Rate of 15 RPM ___ MG Fire Rate of 429 RPM
  • TC Accuracy of 0.7 ___ MG Accuracy of 0.6
  • TC Recoil of 0.8 ___ MG Recoil of 0.8
  • TC Recoil Recovery of 0.8 ___ MG Recoil Recovery of 0.8
  • TC Kill Probability of (Explosive) ___ MG Kill Probability of 0.5
  • (TC) 390 Damage
  • (TC) Blast Radius of 3m
  • (TC) Seconds till detonation: (Contact)
  • (MG) Accuracy Fallofff of 35m
  • (MG) Max Range of 70m
The Graycollar tank, the Leopold II is an effective tank against enemy vehicles, due to its high damage capable of ripping apart enemy tanks in a duel. Despite this, it has a lower blast radius, and thus isn't the best tank for dealing with enemies in cover. The best role for this tank is in supporting allied vehicles due to Leopold II's high speed and balanced acceleration.

    TroX-80
  • Armament: Tank Cannon, Machine Gun
  • Speed: 10
  • Acceleration: 22
  • Healthpoints: 1350
  • 1 Driver, 1 TC-Operator, 1 MG-Operator
  • TC Fire Rate of 15 RPM ___ MG Fire Rate of 500 RPM
  • TC Accuracy of 0.7 ___ MG Accuracy of 0.56
  • TC Recoil of 0.8 ___ MG Recoil of 0.8
  • TC Recoil Recovery of 0.8 ___ MG Recoil Recovery of 0.8
  • TC Kill Probability of (Explosive) ___ MG Kill Probability of 0.5
  • (TC) 330 Damage
  • (TC) Blast Radius of 4m
  • (TC) Seconds till detonation: (Contact)
  • (MG) Accuracy Fallofff of 35m
  • (MG) Max Range of 70m
The Brownpant tank, the Trox-80 is through and through an anti-infantry tank. With buffed up Healthpoints, a high RPM Machine Gun, and high Blast Radius, the TroX-80 is a tank meant to soak up damage and deal it out. Despite this, it suffers from a lower speed and acceleration, leaving it vulnerable to enemy AT units capable of getting a shot off.

21 Comments
A kobold 🎖 11 Sep, 2022 @ 12:52am 
Any chance of this being updated again?
bobhat  [author] 7 Apr, 2020 @ 8:13am 
@SABERTOOTH If you press tab, it will bring you to the map screen displaying the areas of the map. The objective is to capture all the areas, and areas held by your team will have your color. Some game modes might have other objectives too.
SABERTOOTH 7 Apr, 2020 @ 1:13am 
What is the objective in a given level? How do I know who's winning/losing?
Dark_Presence 8 Jul, 2019 @ 10:15am 
Ice Cream Truck ?
bobhat  [author] 9 Dec, 2017 @ 11:45am 
Assuming that your weapon is fully automatic.
bobhat  [author] 9 Dec, 2017 @ 11:44am 
I believe calculating RPM = 60 divided by retrigger time
𝐏𝐑𝐀𝐃𝐀 9 Dec, 2017 @ 3:39am 
From retrigger time to RPM, how can I calculate that?

Example: Rate of fire of the [AK 47: retrigger_time="0.123", now I want to know how many Rounds Per Minutes the AK shots in game]
bobhat  [author] 8 Dec, 2017 @ 10:30pm 
What do you mean by calculating the rate of fire? it should be in the stats already.
𝐏𝐑𝐀𝐃𝐀 8 Dec, 2017 @ 1:48pm 
Hey bro can u help me how to calculate the rate of fire? in RPM please
bobhat  [author] 27 Apr, 2017 @ 5:09pm 
Eh, not really, you can take over if you like, actually