Total War: WARHAMMER

Total War: WARHAMMER

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Sons of Grimnir - Rune Golems
   
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Tags: mod, Units
File Size
Posted
Updated
8.590 MB
18 Nov, 2016 @ 8:53pm
10 Dec, 2018 @ 9:46am
10 Change Notes ( view )

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Sons of Grimnir - Rune Golems

In 1 collection by Mystical Llama
Sons of Grimnir
8 items
Description
The work of the most devoted disciples of Grungni, runic golems are the pinnacle of a Rune Smith's craft. A chance to create a soldier that will last for generations after he is gone. An artificial ancestor. Though some frown upon such a practice as too close to chaos (giving magic legs...are ye daft?) there is no denying the effectiveness of these living seige weapons upon the battlefield.

Forged entirely of Gromril and smote about with potent runes of battle, these animated simulacra are able to smash through infanty and cavalry alike. It is said their smoldering gaze can burn the flesh of an orc from a dozen paces. Though hardened for battle, these works of runic art are also vulnerable to those weapons which might rend their runes of control asunder. As with any tool, they can be broken with the right force.

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Notes from the Creator:

These are quasi lore-friendly units. Golems do exist in the Warhammer universe, though their craft is largely arcane and they are widely considered to be too close to chaos for comfort. It would make perfect sense that dwarven runesmiths, who hold centuries of knowledge dedicated to the control and channeling of the winds of magic, would have some knowledge of this craft.

These units are a major departure from typical dwarven strategy, as they are fairly mobile, and thus far Dwarves have had no large land units to speak of outside of heroes and artillery. This was likely done with good reason to ensure Dwarves have a certain feel to how they play, but hell. This is a video game. If you want to play a more mobile dwarven game, I say go for it. Also, a non-engine siege attacker! Black Crag here we come!

These units are a mid-range troop modeled roughly off of Minotaurs from the Beastmen DLC for balance, though nothing will be able to reproduce the epic infantry-mulching charge they bring to the table. As a result, they are slightly more expensive, armored (obviously), but have about 10-15% less hitpoints. This makes them a brittle unit, and are therefore highly vulnerable to armor-peircing damage. So keep them away from Black Orcs and gunners. They are unbreakable, but that is not always a good thing since it means they will happily stay and be slaughtered by troops matched to destroy them.


Balance
- Armored and tough, but fewer hitpoints than most monstrous creatures in its class. Vulnerable to armor peircing damage, and lacks the bone crushing charge animations of other monstrous units. Still very satisfying to watch charge into a line of goblins or orc boyz. Great for mushing up infantry, dangerous to leave alone against some of the large troops since they usually all pack armor peircing damage.

Compatibility
- No known issues so far.

Art
- Thumbnaill artwork was generated in game. Unit tile artwork is a composite I made (and modified, badly) using some CA/GW properties and a model image I found online, which I do not own. I did some texturing work for the face and armor (which I am quite proud of!).

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Unit Details

Rune Golems

--UPDATE: 11/21/2016
- Added Fatigue Immunity. Idea credited to t42bug. Corresponding campaign cost increase to account for the new ability.

Stats
- Unit size: 9
- Total Hitpoints: 5067
- Armour: 125
- Leadership: 75
- Speed: 56
- Melee Attack: 32
- Melee Defence: 36
- Weapon Strength: 98 (AP)(AL)
- Charge Bonus: 44

Special
- Armored
- Anti-Large
- Armor Peircing
- 50% magic resistance (Gotta keep it in, probably good at keeping it out)
- Unbreakable
- Causes Fear
- Siege Attacker
- Fatigue Immunity

Campaign Recruitment and Upkeep
- Cost: 1950
- Upkeep: 325
- Available through the Gromril Forge (Smith lvl2) and above.
- Requires a Gunsmith's Forge (workshop lvl2) in the province.

If you like this unit, check out my full compilation!
I also have a compilation that utilizes only vanilla assets to ensure you don't have to buy any DLC.

There is now a Radious Total War compatible version of this unit in one of my compilations!

Please don't forget to rate and comment! Let me know if you like this unit, or if it needs any tweaks or changes!
87 Comments
Mystical Llama  [author] 12 Apr, 2020 @ 11:50am 
@SaintsVsGames - Yessir, that's fine. Thank you for asking!
Saint 11 Apr, 2020 @ 8:54am 
@Mystical Llama Totally understandable, I played with them a bit more and they are fine as they are, I did make a spin off unit, a Rune Giant. I used your golems as a base, so they currently share the unit model you made and I gave you credit for this but I plan on changing the unit variant mesh files when I have time to do some work on these. I hope that is okay?
Mystical Llama  [author] 10 Apr, 2020 @ 4:55pm 
@SaintsVsGames - My SFO version was brought into line with the way Venris balanced minotaurs, and last time I checked they were in a pretty good spot. I'd hesitate to make too many changes less the unit become more powerful than intended and render them a "One unit win condition". These aren't super units, they're just meant to give Dwarves a playstyle option they didn't have previously. They are not meant to dominate their unit class.

If you want to make some tweaks to these units for your personal use, go for it. But I don't want to authorize a bunch of spin-off balance mods since that makes the chain of custody a little confusing. I'm happy to listen to suggestions or take a look at any alterations you are proposing, however.
Saint 10 Apr, 2020 @ 4:36pm 
Hey, is it okay for me to make a rework for SFO for these units and the hurlers, I know you have an SFO compatible version as it is already but I would like to make a few changes like speed, durability cost and strength. Ill off course give you the credits that are due.
Mystical Llama  [author] 29 Jun, 2019 @ 7:28pm 
@FlashPoint55 - The AI will use these units, but they're usually pretty expensive. So it's rare to see them used by AI without another mod to tweak AI army compositions.
FlashPoint55 29 Jun, 2019 @ 6:04pm 
Great mod! :)
can AI use this units? or only for me?
Mystical Llama  [author] 11 Sep, 2017 @ 9:25pm 
@The Immigration

Go for it buddy. Just gimme a credit line and a link.
The Running Man 11 Sep, 2017 @ 6:30pm 
Hi! can I use your rune golem mods for a Unit mod i am making for kraka drak? of course with credits and everything!
SOA Reaper 6 Aug, 2017 @ 8:39pm 
Would it be possible for you to make a werewolf troop like varghulf?
Zephyr 13 Apr, 2017 @ 4:06pm 
Oooh, thanks!