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Сообщить о проблеме с переводом









The design of the map I think it would feel way better if it wasn't overcluttered with glass walls: Most of the key stuff is located by one of the corners (which forces you to distribute things with thin walls) whereas most of the other space remains kinda empty. If it was distributed in a different way, you might get rid of a lot of those glass walls, leaving only the relevant ones.
I also think it would be fine to have only one row of turrets since you're now being forced to do the same stuff twice... or maybe the puzzle could be tweaked somehow so the second row of turrets has to be cleared in a different way from the first one...