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most of the time the value is either 100 or 125 and it gets lower the further away you are from the building. so if a building for example would need 150 elementary education to grow to level 5, you would need multiple schools to overlap in somewhat close proximity of the building.
@darfracer125
no, you don't have to place it. only subbed and enabled is necessary. on every game load it will check all your assets and see and add the stuff it does not know about to the file that you can edit.
but it says i need to load a save once.
does that mean that this mod can only change the settings of buildings that have already been placed? or is that just to get the "asset list" and will it be changed for any new building i place down aswel?
because if i need to place each building first. then i have no use for this mod.
glad it works for you :)
https://steamproxy.net/sharedfiles/filedetails/?id=3022085330
Thank you for the clarification. Thumbs simply just for the speedy reply. I think I'm going to give this a try. My network experiment has done wonders for my traffic flow. But it is playing hell on land value via service range and impact. This seems like just what I need to balance it to where it makes sense.
It affects all service buildings you changed (the mod does not do anything by itself), also the ones from the workshop as long as they use the BuildingAIs that come with the game (most likely).
What i mean with "All Values you change are reevaluated after a short period of time." is the following:
If you set all radius values to 0 for example, after a few seconds you should see all non service buildings complaining about too low land value for example. if you wait a few minutes they should all become abandoned. if you then reset the values and let the simulation run for an hour or so ... you should be back to where you started. you can just go bankrupt in the meantime ;)
Also, you state this mod affects all default service buildings. Does it also affect service assets I am currently running?