Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
That's what my " PortCalc " should have been in the first place, but I hit the maximum item border with my concept, so it became just a 2-bit system.
But speaking of lasers: " Circle of Alive " may be your next #F4F favourite ^_-
I could not work it all out with noclip.
but the results & consept is outstanding.
a couple of glitches with some panels.
but mainly worked fine.
please try my map:
"simple turret problem 6-polarity"
http://steamproxy.net/sharedfiles/filedetails/?id=94086535
1 puzzle involves using a alternating polarity funel.
look forward to your feedback:)
I've been trying to make a How To video as you suggested, but I am having some difficulties...
In the meantime, try to poke around the map with the noclip command to see if you can figure out how to make the map. I know it is a not-answer, but as soon as I have the video made, I'll link it to the map.
I initially had the numbers changing using reflective cubes, but I came across that bug and had to remake the entire number displays using only lasers and OR gates...
The first time I tried to build this concept I used a self-destroying cube in a funnel that blocked the lasers and printed out the numbers, but it turned out it re-enabled the laser too fast, which made the clock impossible to read...
Thanks for the feedback.