토탈워: 워해머

토탈워: 워해머

53 평점
Guvs Khorngor Herd unit
   
어워드
즐겨찾기
즐겨찾기됨
즐겨찾기 해제
태그: mod, Units
파일 크기
게시일
업데이트일
10.459 MB
2016년 10월 3일 오전 11시 46분
2017년 8월 11일 오전 10시 34분
업데이트 노트 11개 (보기)

다운로드 위해 구독하기
Guvs Khorngor Herd unit

설명
Guvenoren again.. actually alive even after this painful mess of a project. Big thanks to JohnDillinger for helping me with retexturing. Never would have done it without you mate.

Beastmen are the Children of Chaos. That is known, so why shouldn't they be aware of the Chaos gods? I say nay! Here be Chaos and Chaos taints all.

I present to you, Khorngor Herd!

My goal here is to make a viable unit for vanilla Warhammer as best as I can. This must be the most painful unit so far. I never thought retexturing would be so time consuming. This is my first attempt on Retexturing and I am indeed satisfied. I love it, but by Sigmar this took me a couple of days to finish. A new type of Bestigor unit that should be handled differently and look differently.

[EDIT 07-16-17]: I updated this unit quite severely since I deemed it boring, lack of gameplay changes. I made it a bit more gimmicky to fit their role.

Pro's and Con's:

Pros

+ Another Bestigor unit!
+ New textures!
+ More armor than Bestigors, Khorngors has the best armor the Hordes has to offer (read about Khorngors)!
+ New custom ability, Akash sur Akash Tarrh which adds to their new gimmick!
+ Khorne!

Cons

- less base melee attack and defence than bestigors.
- relies heavily on it's buffs. Should leadership fall, they will drop the buffs and become nothing more than confused bestigors. Gather leadership!
- most expensive infantry unit so far in Recruitment (1350) and upkeep (325).
- requires gor_lvl 4 to recruit.

New here? Want to find more of my units and mods? Simply type Guv or Guvenoren in the searchbar at the Workshop or you can press here to go to my workshop right the way!


Please concider joining my Steam Group for complaints and requests!

Please do post a comment here if you find any errors!
*Rate and Favorite if you fancy this!*

( Unit card image: http://vignette2.wikia.nocookie.net/warhammerfb/images/6/67/Beastmen_beastpath.jpg/revision/latest?cb=20160128094948)
댓글 74
Guvenoren  [작성자] 2017년 7월 16일 오전 4시 15분 
Updated unit, read changelogs for more info!
Guvenoren  [작성자] 2017년 6월 23일 오전 2시 12분 
@Priest it depends if the factions really need a specific unit. If they don't then I'll leave them alone like I did with Wood elves.
Priest 2017년 6월 22일 오후 1시 28분 
Cant wait to see what lizardmen units you will create :D
Priest 2017년 6월 22일 오후 1시 27분 
Beautiful news thank you for the reply
Guvenoren  [작성자] 2017년 6월 22일 오후 1시 22분 
@Priest most likely :steamhappy:
Priest 2017년 6월 22일 오후 1시 14분 
Hy, will you update your mods when total war warhammer 2 comes out?
Guvenoren  [작성자] 2017년 3월 15일 오전 5시 54분 
@ Edgey ۩ Try it out and see for yourself!
Guvenoren  [작성자] 2017년 3월 15일 오전 5시 54분 
@ Edgey ۩ You'll need the Beastmen DLC. And this unit will change size depending on what your system spec is. :)
.EXE♛ 2017년 3월 14일 오후 11시 47분 
will I still need the normal bestigors?, or will this Khorngor replace them? , because if the unit count per mode (80), does that mean that this mod, was created for ultra size?, or will the unit count change to per say 60 if i play on the default size for campaign?
Guvenoren  [작성자] 2017년 2월 1일 오전 7시 16분 
@Mad Russian made some changes, take it for a spin willya? :P