Stellaris
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Global Changes
   
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30 SEP 2016 a las 10:01
25 SEP 2022 a las 11:38
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Global Changes

Descripción
Global Changes 3.5

This mod changes several global values for the player and the AI.

I created a special offline version and a tutorial which you can use to customize this mod.

Compatibility and technical information

- compatible with patch 3.* and all DLCs
- compatible with all languages
- fully save game compatible
- should be compatible with any other mod
- not "Ironman" compatible and the achievements are deactivated

These changed values will be detected immediately by the game. If you remove this mod again, then these values will be set back to the vanilla settings and your save games will still fully work.

If another mod changes the sames values, then the mod which is higher on the mod launcher list will take the priority over these values.

This mod updates several values of the vanilla file "00_defines.txt" with my additional file "stellarisglobalchanges_defines.txt".

Changes

Please read the detailed content of all changes here:

Changes

I added the complete changes in the discussion thread, as this main page can only contain a limited number of text.

Tutorial - Customizing these values

Please read my tutorial Tutorial - Customizing these values for further informations about how to customize this mod to your wishes.

Credits

Thanks a lot to my friend Verzione for creating the logo and testing.
Thanks a lot to my friends FréreAne, DreadLocks09 and Birdy for testing.

Links

I created the German translation of this Stellaris mod:

Additional Map Modes by Zraith

Modder of these games: Total War, Civilization 6, Stellaris, Life is Feudal Forest Village.

Steam Workshop

Enjoy Global Changes
Swiss Halberdier
Discusiones populares Ver todo (2)
0
30 SEP 2016 a las 10:07
Changes
Swiss Halberdier
0
30 SEP 2016 a las 10:06
Tutorial - Customizing these values
Swiss Halberdier
56 comentarios
Swiss Halberdier  [autor] 25 SEP 2022 a las 11:40 
I updated my mod to the new patch and the DLC. I adapted several entries due to the new patch and removed some values as they aren't anymore in the vanilla files.
Swiss Halberdier  [autor] 7 SEP 2020 a las 12:18 
I updated my mod to the new patch and the DLC. I adapted several entries due to the new patch.
Swiss Halberdier  [autor] 15 ABR 2020 a las 3:25 
I updated my mod to the new patch and the DLC. I adapted several entries due to the new patch and removed some values as they aren't anymore in the vanilla files.
Swiss Halberdier  [autor] 9 DIC 2018 a las 2:12 
I updated my mod to the new patch 2.2 and the DLC. I adapted several entries due to the new patch and removed some values as they aren't anymore in the vanilla files. The most important change is that the sector/planet caps have been changed to new EMPIRE_SIZE_* values.
Swiss Halberdier  [autor] 22 MAY 2018 a las 7:43 
I updated my mod to the new patch 2.1 and DLC Distant Stars. I adapted several entries due to the new patch.

I added these new values:

NAVAL_CAPACITY_POP_MULT
STARBASE_CAPACITY_SYSTEM_MULT
STARBASE_CAPACITY_POP_MULT
Swiss Halberdier  [autor] 15 MAY 2018 a las 5:48 
My mod still works after the last small patch 2.0.5 and the patch didn't changed the important file "00_defines.txt".
Swiss Halberdier  [autor] 8 MAY 2018 a las 3:49 
@Baleur
Oh yes some of the vanilla standard values are indeed a bit "strange".
Baleur 8 MAY 2018 a las 0:47 
Its insane some of the vanilla values.. Like the restriction on 1 science ship and 4 constructors for AI empires. Just insanity, whichever dev added that. Even just doubling those values makes AI empires far more potent in expanding. Imagine if the player was locked to 1 science ship and 4 constructors, it'd be way more difficult.
Swiss Halberdier  [autor] 1 MAY 2018 a las 2:33 
@Baleur
Oh thanks a lot :-) Nice that my tutorial and Changes post was helpful for your own private mod. :-)

My mod still works after the last small patch 2.0.4.

Basically you can use and even add with the same code-system quite any value in the vanilla file "00_defines.txt" located in this folder: C:\Program Files (x86)\Steam\steamapps\common\Stellaris\common\defines
Baleur 30 ABR 2018 a las 22:58 
I love this so much!
I used it as a template for my own taste mod. Thank you so much for including the base values in your Changes post, very helpful.