Age of Wonders III

Age of Wonders III

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Beastman Dwelling + the Old Man and the Sea Compatibility Mod
   
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19/set./2016 às 15:04
15/nov./2016 às 14:49
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Beastman Dwelling + the Old Man and the Sea Compatibility Mod

Descrição
Makes my two mods Beastman Dwelling and The Old Man and the Sea work together. Unfortunately this is necessary for any two mods which both add a new dwelling to the RMG :/

Beastmen Dwelling Mod: http://steamproxy.net/sharedfiles/filedetails/?id=766737160
The Old Man and the Sea: http://steamproxy.net/workshop/filedetails/?id=688927870
5 comentário(s)
Euzekiel 3/mai./2017 às 8:04 
Thanks for a nice mod. It might need to be updated for version 1.8: Citing Hiliadan from Triumph´s forum: "For other mods with issues, you probably need to contact their authors so that they do a small edit in their mod to say to the game that the mod works with v1.8 (it’s a quick edit, very simple)."
Gloweye 27/fev./2017 às 9:14 
Hey dude,

Someone asked me whether your dwellings were compatible with my dark elves, so I made a little patch. Here's to let you know.

http://steamproxy.net/sharedfiles/filedetails/?id=873633294
Tanaka 13/fev./2017 às 12:05 
I see I wonder if Triumph could fix this?
Eomolch  [autor(a)] 13/fev./2017 às 8:28 
The problem is, if you want to properly add a dwelling to the random map generator, you will have to create new generating rules for it which are then added to the set of rules for the different map types. Since those entries can not be copied any dwelling mod has to change the same entries and therefore overwrite each other when used together.
Tanaka 27/jan./2017 às 19:19 
So none of the dwelling mods I have downloaded are compatible? How so? I have seen different ones?