Cities: Skylines

Cities: Skylines

38 valoraciones
NS ICM "Koploper" (3+3 & 3+4 pack)
   
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Assets: Vehicle
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8.567 MB
15 SEP 2016 a las 3:24
15 SEP 2016 a las 5:04
2 notas sobre cambios ( ver )

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NS ICM "Koploper" (3+3 & 3+4 pack)

En 2 colecciones creadas por Acc3ss Violation
Dutch Railway collection
94 artículos
Passenger Trains
49 artículos
Descripción
Dutch 3/4-part intercity train of type ICMm, nicknamed "Koploper".
Back 'engine' is present, but I recommend you use Advanced Vehicle Options and tick 'replace last car with engine' so the headlights work correctly on both sides.
Link: http://steamproxy.net/sharedfiles/filedetails/?id=442167376

- 540 (3+3) or 630 (3+4) passengers
- A bit too long for stations

Practical 4 car version (does fit in stations): http://steamproxy.net/sharedfiles/filedetails/?id=474346265
16 comentarios
Maylow 9 JUN 2023 a las 13:50 
I've tested them one by one and i can replicate the exceptions.

And for example, the following train assets just work fine when spawned, they do not generate an exception:
https://steamproxy.net/sharedfiles/filedetails/?id=465105119
https://steamproxy.net/sharedfiles/filedetails/?id=465102067
https://steamproxy.net/sharedfiles/filedetails/?id=471746386
https://steamproxy.net/sharedfiles/filedetails/?id=529118345
https://steamproxy.net/sharedfiles/filedetails/?id=471780069
https://steamproxy.net/sharedfiles/filedetails/?id=500984466
https://steamproxy.net/sharedfiles/filedetails/?id=581361285

I don't know what's going on, they worked fined up until last game patch.
Just wanted to mention the issue here and hoping that modders can find a solution.
The assets themselves are great!
Maylow 9 JUN 2023 a las 13:50 
In all instances, the output_log.txt contains the following message:
281,744ms | Simulation error: Object reference not set to an instance of an object
at Vehicle.CalculateTotalLength (uint16,int&) <0x00281>
at Vehicle.CalculateTotalLength (uint16) <0x00036>
at TrainAI.PathFindReady (uint16,Vehicle&) <0x000c5>
at (wrapper dynamic-method) TrainAI.TrainAI.SimulationStep_Patch0 (TrainAI,uint16,Vehicle&,UnityEngine.Vector3) <0x0009d>
at (wrapper dynamic-method) VehicleManager.VehicleManager.SimulationStepImpl_Patch0 (VehicleManager,int) <0x004d9>
at SimulationManagerBase`2.SimulationStep (int) <0x0004c>
at VehicleManager.ISimulationManager.SimulationStep (int) <0x00024>
at SimulationManager.SimulationStep () <0x00693>
at SimulationManager.SimulationThread () <0x0018a>
[Core]
Maylow 9 JUN 2023 a las 13:50 
Currently, this asset as well as other train assets give an 'Object reference not set to instance exception' when they spawn.
Thus far, I've noticed the following assets generate this exception:
https://steamproxy.net/sharedfiles/filedetails/?id=474346265
https://steamproxy.net/sharedfiles/filedetails/?id=763894571
https://steamproxy.net/sharedfiles/filedetails/?id=1289068049
https://steamproxy.net/sharedfiles/filedetails/?id=501974754
Official Zealiux 9 JUL 2021 a las 19:36 
@acc3ss Violation Just want to give you a heads up that the shade of blue that you use on most of your models is off. The correct collour should be the same as on your NS intercity Standard / extra long trains because this is the correct shade of blue

this is for your NS NID series, your SLT series for your NS DD-AR for your 1700 intercity train and the rest (yes I got them all huge fan)
Natte Krant 25 FEB 2018 a las 7:48 
Nice!
Universal802 24 NOV 2017 a las 5:16 
@Acc3ss Violation ... awesome! Can't wait man :)
Acc3ss Violation  [autor] 2 NOV 2017 a las 11:57 
@Universal802 Sure, seems like the ICM was left out of my earlier 'propification' sprees. I'll try to get it done some time this week.
Universal802 2 NOV 2017 a las 8:27 
Love your work man but is there a chance there can be prop version of this as well?
Acc3ss Violation  [autor] 20 SEP 2016 a las 10:33 
I dunno, I didn't make it and I have no plans for making a VIRM myself anytime soon.