Cities: Skylines

Cities: Skylines

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NS ICM "Koploper" (3+3 & 3+4 pack)
   
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Assets: Vehicle
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8.567 MB
2016년 9월 15일 오전 3시 24분
2016년 9월 15일 오전 5시 04분
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NS ICM "Koploper" (3+3 & 3+4 pack)

Acc3ss Violation님의 2 모음집
Dutch Railway collection
아이템 94개
Passenger Trains
아이템 49개
설명
Dutch 3/4-part intercity train of type ICMm, nicknamed "Koploper".
Back 'engine' is present, but I recommend you use Advanced Vehicle Options and tick 'replace last car with engine' so the headlights work correctly on both sides.
Link: http://steamproxy.net/sharedfiles/filedetails/?id=442167376

- 540 (3+3) or 630 (3+4) passengers
- A bit too long for stations

Practical 4 car version (does fit in stations): http://steamproxy.net/sharedfiles/filedetails/?id=474346265
댓글 16
Maylow 2023년 6월 9일 오후 1시 50분 
I've tested them one by one and i can replicate the exceptions.

And for example, the following train assets just work fine when spawned, they do not generate an exception:
https://steamproxy.net/sharedfiles/filedetails/?id=465105119
https://steamproxy.net/sharedfiles/filedetails/?id=465102067
https://steamproxy.net/sharedfiles/filedetails/?id=471746386
https://steamproxy.net/sharedfiles/filedetails/?id=529118345
https://steamproxy.net/sharedfiles/filedetails/?id=471780069
https://steamproxy.net/sharedfiles/filedetails/?id=500984466
https://steamproxy.net/sharedfiles/filedetails/?id=581361285

I don't know what's going on, they worked fined up until last game patch.
Just wanted to mention the issue here and hoping that modders can find a solution.
The assets themselves are great!
Maylow 2023년 6월 9일 오후 1시 50분 
In all instances, the output_log.txt contains the following message:
281,744ms | Simulation error: Object reference not set to an instance of an object
at Vehicle.CalculateTotalLength (uint16,int&) <0x00281>
at Vehicle.CalculateTotalLength (uint16) <0x00036>
at TrainAI.PathFindReady (uint16,Vehicle&) <0x000c5>
at (wrapper dynamic-method) TrainAI.TrainAI.SimulationStep_Patch0 (TrainAI,uint16,Vehicle&,UnityEngine.Vector3) <0x0009d>
at (wrapper dynamic-method) VehicleManager.VehicleManager.SimulationStepImpl_Patch0 (VehicleManager,int) <0x004d9>
at SimulationManagerBase`2.SimulationStep (int) <0x0004c>
at VehicleManager.ISimulationManager.SimulationStep (int) <0x00024>
at SimulationManager.SimulationStep () <0x00693>
at SimulationManager.SimulationThread () <0x0018a>
[Core]
Maylow 2023년 6월 9일 오후 1시 50분 
Currently, this asset as well as other train assets give an 'Object reference not set to instance exception' when they spawn.
Thus far, I've noticed the following assets generate this exception:
https://steamproxy.net/sharedfiles/filedetails/?id=474346265
https://steamproxy.net/sharedfiles/filedetails/?id=763894571
https://steamproxy.net/sharedfiles/filedetails/?id=1289068049
https://steamproxy.net/sharedfiles/filedetails/?id=501974754
Official Zealiux 2021년 7월 9일 오후 7시 36분 
@acc3ss Violation Just want to give you a heads up that the shade of blue that you use on most of your models is off. The correct collour should be the same as on your NS intercity Standard / extra long trains because this is the correct shade of blue

this is for your NS NID series, your SLT series for your NS DD-AR for your 1700 intercity train and the rest (yes I got them all huge fan)
Natte Krant 2018년 2월 25일 오전 7시 48분 
Nice!
Acc3ss Violation  [작성자] 2017년 12월 3일 오전 3시 29분 
Universal802 2017년 11월 24일 오전 5시 16분 
@Acc3ss Violation ... awesome! Can't wait man :)
Acc3ss Violation  [작성자] 2017년 11월 2일 오전 11시 57분 
@Universal802 Sure, seems like the ICM was left out of my earlier 'propification' sprees. I'll try to get it done some time this week.
Universal802 2017년 11월 2일 오전 8시 27분 
Love your work man but is there a chance there can be prop version of this as well?
Acc3ss Violation  [작성자] 2016년 9월 20일 오전 10시 33분 
I dunno, I didn't make it and I have no plans for making a VIRM myself anytime soon.