토탈워: 워해머

토탈워: 워해머

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Diplomatic Options - Liberate All Factions
   
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태그: mod, Campaign
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4.108 KB
2016년 9월 14일 오후 3시 14분
2017년 8월 10일 오전 11시 34분
업데이트 노트 6개 (보기)

다운로드 위해 구독하기
Diplomatic Options - Liberate All Factions

Dresden님의 2 모음집
Conquer Anywhere & Diplomatic Options
아이템 12개
Dresden's Warhammer Total War Mods
아이템 17개
설명
This mod allows any faction to liberate any other faction. The mechanic is the same as the chaos "awaken tribe" option. Dwarven factions cannot be liberated.

After conquering a region, the liberate option will create a new faction in that region based on the original owning faction. That original faction must have already been destroyed.

Compatible with most other mods, save game compatible.

Conquer Anywhere - CHOOSE ONE
Conquer Anywhere & Diplomatic Options
Conquer Anywhere - Base Version
Conquer Anywhere (Excluding Norsca)
Conquer Anywhere - Chaos Edition
Conquer Anywhere - Beastmen Edition
Conquer Anywhere - Chaos & Beastmen

Diplomatic Options - CHOOSE ANY
All Diplomatic Options - Vassal, Liberate, Confederate
Diplomatic Options - Confederations
Diplomatic Options - No Confederations
Diplomatic Options - Vassal All Factions
Diplomatic Options - Liberate All Factions

댓글 186
Kaput Mundi 2024년 4월 3일 오전 6시 38분 
Still working
kaher44 [UN] 2019년 11월 12일 오후 6시 33분 
Does this work for Chaos? I tried to revive a dead faction that started with two cities but taken over by another faction. One of the cities I can awaken a different tribe but the the other city only allows me to raze not liberate the deceased faction.
Wulfram 2018년 7월 13일 오전 6시 10분 
Thank you very much for this mod! Unbelievable that CA cut out the liberation mechanics from the game... -.-

However, I have a suggestion. I know this is old stuff and you probably can't be bothered about it.

When you liberate a faction you are its military ally and you can't break that for 10 turns without taking the penalty. Also, it always has the "aggressive" trait and will usually attack its next neighbour.

That's annoying.

1.) Is there a reason that liberated factions are always "aggressive"?

2.) Would it not be better making the mod so that the liberated faction has either no treaties at all with you or is your vassal so you don't get dragged into random wars immediately?
PrussianWarfare 2018년 1월 13일 오후 4시 31분 
I had a possible bug with this mod. Stirland went and took out the Von Carstein faction. When I went to claim back Schwartzhafen from them, I won the battle but the faction that would have been able to be liberated was the Templehof Brood, not the Von Carsteins.
Fishpickles 2018년 1월 11일 오전 8시 55분 
ARGGGHHH!!! I hate that i can't awaken Dwarfs!!! I realize it's not your fault, but still. arg :steammocking:
Dresden  [작성자] 2018년 1월 10일 오후 6시 52분 
It works in save games
Dresden  [작성자] 2018년 1월 10일 오후 1시 11분 
Dwarf factions cannot be liberated, as it states in the description
Rys 2017년 11월 10일 오후 4시 03분 
@dresden, thank you very much! I havent even figured I could take a look into the star_pos
Dresden  [작성자] 2017년 11월 10일 오후 3시 10분 
Its assigned in the faction_array in the startpos
Rys 2017년 11월 10일 오후 2시 50분 
Hello Dresden,

I was wondering whether you could help me out with a personal mod of mine. I am trying to change faction religions, afaik there are three - wh_main_religion_undeath; wh_main_religion_chaos; wh_main_religion_untainted.

I would like to change what religion a faction has. Do you perhaps know which line in data (or elsewhere) in PFM do I need to change, please?

Thank you very much for all your modding, you have provided me and a friend with many hours of fun in both TWW and TWA :)

- Best,
Hawky