Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem










On a side note, for those three different mods that add skills to lords and LLs, are they overwriting or being overwritten by my mods? If so, I could just as easily increment the skill tiers much higher, since the game intelligently arranges them no matter how many spaces there are between one tier and the next.
I could take advantage of it, but to be honest I would rather leave it up to the player, since I don't know what kind of skill point mod they have installed if any. Going under the assumption a player isn't, they'd only be able to put serious investment into at most three trees and that would be ignoring everything else that unlocks post-level 10, which doesn't seem unbalancing to me.
Not sure where else to post this, but did notice the way they made Gorebulls have skills that blocked other skills if you took them? was wondering if this could be applied to magic lores...
(not sure where else to put this comment)