Инсталирайте Steam
вход
|
език
Опростен китайски (简体中文)
Традиционен китайски (繁體中文)
Японски (日本語)
Корейски (한국어)
Тайландски (ไทย)
Чешки (Čeština)
Датски (Dansk)
Немски (Deutsch)
Английски (English)
Испански — Испания (Español — España)
Испански — Латинска Америка (Español — Latinoamérica)
Гръцки (Ελληνικά)
Френски (Français)
Италиански (Italiano)
Индонезийски (Bahasa Indonesia)
Унгарски (Magyar)
Холандски (Nederlands)
Норвежки (Norsk)
Полски (Polski)
Португалски (Português)
Бразилски португалски (Português — Brasil)
Румънски (Română)
Руски (Русский)
Финландски (Suomi)
Шведски (Svenska)
Турски (Türkçe)
Виетнамски (Tiếng Việt)
Украински (Українська)
Докладване на проблем с превода










On a side note, for those three different mods that add skills to lords and LLs, are they overwriting or being overwritten by my mods? If so, I could just as easily increment the skill tiers much higher, since the game intelligently arranges them no matter how many spaces there are between one tier and the next.
I could take advantage of it, but to be honest I would rather leave it up to the player, since I don't know what kind of skill point mod they have installed if any. Going under the assumption a player isn't, they'd only be able to put serious investment into at most three trees and that would be ignoring everything else that unlocks post-level 10, which doesn't seem unbalancing to me.
Not sure where else to post this, but did notice the way they made Gorebulls have skills that blocked other skills if you took them? was wondering if this could be applied to magic lores...
(not sure where else to put this comment)