Starbound
340 évaluations
Better Augments Mod
   
Récompenser
Ajouter aux favoris
Favoris
Retirer des favoris
Taille du fichier
Publié le
Mis à jour le
52.467 KB
31 juil. 2016 à 11h43
23 févr. 2021 à 19h37
25 notes de changement ( voir )

S'abonner pour télécharger
Better Augments Mod

Description
The Better Augments Mod improves the Vanilla Augments alongside adding Hybrid Augments.

LIGHT version (Hyrbid Augments Produce Light):
http://steamproxy.net/sharedfiles/filedetails/?id=737103600


The augments that have been changed are as follows:

Damage: Power boost increasted from 10%/20%/30% to 13%/26%/39%
Energy: Energy increase changed from 20/40/60 to 65/130/195
Gravity: Changes Player Gravity Multiplier to 0.32
Healing: Health regenerated per second is increased from 0.55%/0.74%/1.1% to 1%/1.3%/2%
Health: Health increase changed from 20/40/60 to 40/80/120
Mobility: Accounts for Speed and Jump Boost augments. Both of their benefits have been increased from 20% to 35%


Hybrid Augments can be aquired from Lana Blake in the Outpost as she may sometimes sell them.

Hybrid Augments Added:

Beast:
Lv1: Boosts Health by 30 and Power by 8%
Lv2: Boosts Health by 60 and Power by 18%
Lv3: Boosts Health by 90 and Power by 27%
ID(s): beastaugment1, beastaugment2, beastaugment3

Bloom:
Reduces Health by 150 but you Regenerate 4% Health/s. Adds thorns effect
ID(s): bloomaugment

Bulwark:
Boosts Protection by 40 and Knockback Resistance by 50%. Reduces Jump Height by 35%.
ID(s): bulwarkaugment

Energized:
Increases energy by 75, Move Speed and Jump Height by 18% and Power by 8%
ID(s): energizedaugment

Juggernaut:
Regenerate 1.1% Health/s, Increases Health by 150, Increase Power by 45%. Reduces Move Speed by 30% and Jump Height by 70%
ID(s): juggernautaugment

Power:
Lv1: Increases Energy by 35 and Power by 8%
Lv2: Increases Energy by 70 and Power by 18%
Lv3: Increases Energy by 105 and Power by 27%
ID(s): poweraugment1, poweraugment2, poweraugment3

Renegade:
Boosts Health by 60 and Power by 8%. Boosts Move Speed and Jump Height by 18%
ID(s): renegadeaugment

Sniper:
Increases Power by 300%. Reduces Move Speed by 55%
ID(s): sniperaugment

Sprint:
Increases Move Speed by 50% but reduces Jump Height by 80%
ID(s): sprintaugment

Traveller:
Increases Move Speed and Jump Height by 20%. Increases Swimming Mobility. Produces Light. Adds Resistances to Fire and Poison
ID(s): travelleraugment

Vitality:
Lv1: Boosts Health by 25 and Regen 0.6% Health/s
Lv2: Boosts Health by 50 and Regen 0.8% Health/s
Lv3: Boosts Health by 25 and Regen 1.1% Health/s
ID(s): vitalityaugment1, vitalityaugment2, vitalityaugment3

War:
Lv1: Boosts Health by 25 and Energy by 30
Lv2: Boosts Health by 50 and Energy by 60
Lv3: Boosts Health by 75 and Energy by 90
ID(s): waraugment1, waraugment2, waraugment3
Discussions populaires Tout voir (4)
84
19 juil. 2021 à 22h42
ÉPINGLÉ : Ideas and/or changes
aolukuro
7
18 févr. 2018 à 13h47
Log Errors
Mythophile
1
21 avr. 2021 à 6h42
ÉPINGLÉ : Mods That Dont Work With This Mod
fuzytoad
189 commentaires
aolukuro  [créateur] 11 mars à 11h27 
this mod is quite old and i made it when i was quite young, thus i didn't really have the foresight to balance it properly, plus it has a lot of oversights. i haven't played starbound in a while so a lot of mods have evolved whilst this one hasn't
The Caretaker 5 mars à 4h21 
at 65 to 75resistance all dmg is nullified for most worlds only impossible worlds could kill me still
The Caretaker 5 mars à 4h20 
just FU and RPG growth you can get to 75 to 90 in all resistances atleast i was able to
The Caretaker 5 mars à 4h19 
Rpg with combinable augments and FU makes you invulnerable to all atacks so i advise dont use
The Caretaker 5 mars à 4h18 
or use them if you want to be the chosen one or somthing lol
The Caretaker 5 mars à 4h17 
FU with rpg growth is also busted . just dont use all these mods for balance
The Caretaker 5 mars à 4h14 
then dont use all at once if you think its overpowered
Major Poison 11 oct. 2024 à 23h24 
sooo, this mod with armor augment slots and combinable augments is KINDA BUSTED. i'm at 400 hp, 550 energy, and 911% damage, only using vanilla augments combined together by level(all level 1s together, all level 2s together, etc.)
Major Poison 4 oct. 2024 à 1h13 
I’m using a mod that adds augment slots for armor. Does this have a similar feature? Or would I still only have the EPP augment slot alone if I only had this mod installed?
Dahak 27 juin 2024 à 20h10 
DId you have less than 150 health when you equipped it or is it applying the debuf multiple times?