Starbound

Starbound

710 rating
WEdit - World Edit Tech
2
2
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Penghargaan
Favorit
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Batalkan favorit
Ukuran File
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623.981 KB
31 Jul 2016 @ 1:29am
26 Mei 2022 @ 2:11am
25 Catatan Perubahan ( lihat )

Berlangganan untuk mengunduh
WEdit - World Edit Tech

Deskripsi


This mod allows you to edit the world around you on a larger scale. Copy structures, fill empty areas or draw blocks freely without setting up any scaffolding.

Note
WEdit works around a few limitations the game has, resulting in the mod sometimes behaving differently from what you might expect. For example, filling an area isn't instant; WEdit will gradually fill the area with blocks.

I highly recommend checking out the overview and wiki, and creating backups of your planets before making any major changes.
Overview: https://github.com/Silverfeelin/Starbound-WEdit
Wiki: https://github.com/Silverfeelin/Starbound-WEdit/wiki



View all features on the Wiki.[github.com]



WEdit relies on two mods to provide you with the many features the mod offers. Please subscribe to the mods for the best experience.



Note that if you have previously used Quickbar Mini, you can choose to replace it with Stardust Core Lite or keep using it. These two mods provide the same functionality but are not compatible with each other.



It is recommended to have /debug on at all times while using WEdit. Although WEdit will function fine without enabling the debug mode, vital information can only be seen with this mode enabled.
If /debug does not work for you, manually set allowAdminCommandsFromAnyone to true in your /storage/starbound.config.

To use WEdit, the dash tech must be active on your character, so make sure you have the this tech equipped.



Obtaining the Tools
  • Craft the WE_AllInOne item from your crafting menu ([C] by default).

Using the Tools
  • Hold the WE_AllInOne item. You'll probably want to put it on your action bar.
  • Press left mouse button to open the menu.
  • Select an option from the menu by clicking on it.
  • Refer to the information written below your character. Don't see any information? Make sure you have /debug activated.

More information about the various features can be found on the Wiki[github.com].



WEdit uses the dash tech so that the mod can work without any compatibility issues on servers or when playing with friends.

The mod comes with noclip which is bound to the [G] key by default (as long as you set this key in your game controls). This key may conflict with other tech mods, but you can change the bind in the Quickbar interface. More information can be found on the Wiki[github.com].
Diskusi Populer Lihat Semua (8)
18
7 Sep 2022 @ 2:59pm
Something is wrong.
ProfileName
4
14 Agu 2023 @ 2:25pm
Can't stop no cliping
Bob Katter
2
7 Des 2021 @ 1:14am
Crash Fix Due to Stardust Incompatability
FootLash
654 Komentar
TheTwilightDancer 5 jam yang lalu 
Thanks! I'll look into making a patch when I get the chance. :steamthumbsup:
Silverfeelin  [pembuat] 5 jam yang lalu 
I'm not actively working on mods for Starbound anymore but the code is open source and it should be quite easy for someone to make an add-on that adds the WEdit script to any other tech.

Here you can see how the script is loaded by the dash tech:
https://github.com/Silverfeelin/Starbound-WEdit/blob/master/tech/dash/dash.tech.patch
TheTwilightDancer 8 jam yang lalu 
I love this mod as it saves a lot of time building structures. Such is not the case for the FutaraDragon race though unfortunately. FutaraDragon race disables body and feet tech for dragons, leaving only head tech. Any chance that you can add compatibility for FutaraDragon race as well? Like WEdit can not only use dash tech, but able to function with a head tech like the distortion sphere too?
Doogster 20 Sep @ 12:24am 
I was using the ultimate dash/sprint (I think stimulant rig), so now Iit's like 'm handicapped. Thx!
nikita150u 17 Agu @ 12:54am 
Are you refer to mater manipulator or one of mod's instrument? Cause mater manipulator doesn't work against invivisible ship blocks
NatureRowan 16 Agu @ 2:06pm 
@nikita150u often I find the best way to deal with that issue is just place regular blocks on top of the invisible ones and remove them with the mm. If that doesn't work you could try the 'Ghost Hatch/Door Remover' mod.
nikita150u 7 Mei @ 8:53am 
Man, it was my last resort against invisible background walls (aka material:structure). Sadly it didn't worked
Ewok116 2 Mar @ 4:07am 
also when flipping copies its has a lot of issue placing objects right and mostly just deletes them
Ewok116 2 Mar @ 4:05am 
the paste feature of blueprints or the stampt is very buggy, i cant place them in mid air & i need to place them multipile times to have it replicated 100, and no its not big the selection is under 60x30
Your favorite Heavy 6 Jan @ 3:32am 
is this clientside or serverside?