安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
I see you added the fizzler between lower & upper chamber.
& you have 2 ways to get the cube to the upper level.
both work.
I did it the way without the polarity funel.
then seen the polarity funel & went down that way, to investigate.
if I were you, I would limit it to 1 way to get the cube.
as after retrieving the cube, the player will try the other pedestal button.
possibly believing it to be part of the test.
maybe even put another test element to retrieve the cube ?
(but carefull of the item limit.)
I enjoyed another go of this :)
not a problem, but I was able to get 2 cubes, for the price of 1.
see screenshot below:
http://cloud-2.steampowered.com/ugc/902106354827001154/0B5FB5A64C83EEFF69A3CEF12F8A47247583A469/
if you want to stop this.
just put a fizzler between the 1st faithplate & destination chamber. if ?
please play my map:
simple turret problem 6-polarity
http://steamproxy.net/sharedfiles/filedetails/?id=94086535
i wish i could get as many subscribers as u1 i'm goiing to follow u too, i do like your work!Q
@mechtakendall thanks for your comments and ratings, I'll be trying one of your maps later :)