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Space Engineers

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(ACI/BSY) Shadow Alpha Stealth Cruiser (Vanilla)
   
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Type: Blueprint
File Size
Posted
Updated
1.214 MB
18 Jul, 2016 @ 12:02am
24 Aug, 2016 @ 1:09am
4 Change Notes ( view )

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(ACI/BSY) Shadow Alpha Stealth Cruiser (Vanilla)

In 1 collection by Antilar
Betelgeuse Shipyards (BSY)
3 items
Description
The first cooperation between ACI and BSY!

ACIBSY Shadow Alpha Class Stealth Cruiser, produced by Ares Combat Industries and Betelgeuse Shipyards

No modded blocks, survival ready!

The worst enemy is the one that cannot be seen.
The newest technologies were combined to create the Shadow Alpha Stealth Cruiser. Its low-profile thrusters allow for an unseen approach. BSY engineers designed a number of hidden weapon systems, making it seem defenceless. However, when enemies try to attack this ship, they will get a nasty surprise! ACI managed to build all the different technologies into an aesthetic and efficient design.

Specifications
Name: Shadow Alpha
Class: Stealth Cruiser
Mass: 3,973,818 kg
Block Count: 2,921
Length: 117.5 m
Height: 20 m
Width: 60 m
Forward Thrust: 72 MN
Aft Thrust: 7.2 MN
Port Thrust: 3.6 MN
Starboard Thrust: 3.6 MN
Dorsal Thrust: 6.336 MN
Ventral Thrust: 4.7808 MN
kg/Gyro Ratio: 116,877
Crew: 6 (Pilot/Captain, Co-Pilot, 2 Gunners, 2 Engineers)

Systems
  • 4 Gatling Turrets
  • 1 Medical Bay
  • 6 Oxygen Generators
  • 1 Remote Control
  • 2 Jumpdrives
  • 2 Gravity Generators
  • 12 Hidden Fixed Rocket Launchers

Special Features

Instructions
Warning! Excessive maneuvering should be ceased when main weapon is deployed!

Main weapon can be deployed from the co-pilot's seat: Unsafe the cover [1], retract it [2] and lock it again [1], then unsafe the deploy [3], deploy the main weapon [4] and lock the deploy [3]. Last, unsafe the weapon itself [5] and fire it with [6]. To store the main weapon, repeat the procedure in reverse order.
To go into low-profile mode, press [1] on the second toolbar ([Shift]+[2]) of the pilot's seat. To activate all systems again, press [2].
Remember that all rocket launchers are hidden behind doors, so open the doors before firing and always safe the weapons after operation!

Toolbar Setups
Pilot
Toolbar 1 (Press [,] and [.] to switch)
  1. Rocket Doors Front - Open/Close
  2. Rocket Launchers Front - On/Off
  3. Rocket Launchers Front - Shoot Once
  4. SRWS - On/Off
  5. Gatling Turrets - On/Off
  6. Jump Drive 1 - Jump
  7. Jump Drive 2 - Jump
  8. Merge Blocks - On/Off
  9. Antennas - On/Off
Toolbar 2 (Press [,] and [.] to switch)
  1. Stealth Mode - On
  2. Stealth Mode - Off
  3. Bridge Lighting - On/Off
  4. Interior Lighting - On/Off
  5. Navigation Lights - On/Off
  6. Strobe Lights - On/Off
  7. Connectors - On/Off
  8. Camera Front 1 - View
  9. Camera Front 2 - View
Co-Pilot
  1. Main Weapon Cover Safety - On/Off
  2. Main Weapon Cover - Retract/Deploy
  3. Main Weapon Deploy Safety - On/Off
  4. Main Weapon Deploy - Deploy/Retract
  5. Main Weapon Safety - On/Off
  6. Main Weapon - Fire Once
  7. Camera Bottom 1 - View
  8. Camera Bottom 2 - View
  9. Autopilot - On/Off
Port Gunner
  1. Weapon Doors Port - Open/Close
  2. Rocket Launchers Port Safety - On/Off
  3. Rocket Launchers Port - Shoot once
  4. Camera Port - View
  5. Camera Port Airlock - View
Starboard Gunner
  1. Weapon Doors Starboard - Open/Close
  2. Rocket Launchers Starboard Safety - On/Off
  3. Rocket Launchers Starboard- Shoot once
  4. Camera Starboard- View
  5. Camera Starboard Airlock - View
Jump Drive Control
  1. Jump Drive 1 - Jump
  2. Jump Drive 1 - Increase Distance
  3. Jump Drive 1 - Decrease Distance
  4. Jump Drive 2 - Jump
  5. Jump Drive 2 - Increase Distance
  6. Jump Drive 2 - Decrease Distance

Ares Combat Industries, “Built to Serve.”
Betelgeuse Shipyards, "Persistent Perfection"


Links

Rating would be much appreciated! ;)

Changelog
July 18, '16
  • Initial release
July 22, '16
  • Renamed to Shadow Alpha Stealth Cruiser (Beta version is coming!)
  • Fixed issue with port and starboard weapon doors closing
August 24, '16
  • Corrected typo in thumbnail
10 Comments
StrifeWolfe 23 Sep, 2016 @ 12:36am 
Really, really cool stealth ship. Love the amount of detail and love put into this. Would love to play around with this on an RP server. If it had cloaking, that would be really fun and interesting. But it's only a shame that turrets will target you even if the player can't see you. I could go on and on about features, but this has too many to fit in a reasonable comment. I'm checking out the Beta version next.
Antilar  [author] 24 Aug, 2016 @ 2:55am 
The Shadow Beta has its maiden flight! Check it out here .
Svarzter 22 Jul, 2016 @ 6:26am 
My pleasure. Can't wait for beta. :-)
Antilar  [author] 22 Jul, 2016 @ 6:24am 
@Svarzter: Thanks for the info, Whip's auto door script tried to close them...
Svarzter 22 Jul, 2016 @ 5:53am 
Weapon doors for port and starboard are closing automaticlly, making it impossible to use site rockets.
But beside this, I didn't found anything. Ship is great, handling is even better. And idea for the weapons!
Antilar  [author] 18 Jul, 2016 @ 2:30pm 
Yes you are right, clang is especially nasty when the main weapon is deployed, so it is best used from long range as the first means of attack and then stored when you get into combat with motmre maneuvering. However, it does not seem to cause any problems when retracted.
MadnessTA 18 Jul, 2016 @ 1:21pm 
Bad ass. Probably not the best idea for PVP given all the pistons and rotors would summon clang, but awesome nonetheless!
Aimless 18 Jul, 2016 @ 4:49am 
Has "Clang" claimed any poor souls who venture with this? Besides that... The hidden weapon systems are a badass feature.
Antilar  [author] 18 Jul, 2016 @ 2:16am 
Thank you very much! :steamhappy:
Korvatus Klok 18 Jul, 2016 @ 2:12am 
That thing is menacing. A job well done. :steamhappy: