Portal 2
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7.452 MB
18 mei 2012 om 8:18
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Omschrijving
A map in the Destroyed style, and consequently involving malfunctioning/overgrown/broken elements.
Not everything in this map works toward the solution, even though it may have been part of the original chamber
(Originally posted on ThinkingWithPortals.com
7 opmerkingen
dire.fcs 2 dec 2016 om 1:29 
Nice map, well done, a bit of lack of lighting, but the puzzles are good.
Creeping Tiger  [auteur] 4 okt 2014 om 15:28 
@Ganymede Thanks again for your kind words, I had to shout at many things to make this map moody and forlorn, with effects and such.
As far as when this map fits into the chronology of Portal-ness, er, it's just a detour into a future-retro-puzzle-haven (where the game's the thing), so excuse the incongruities :)
Ganymede 30 sep 2014 om 21:03 
Great work with the atmosphere. I've played so many maps made strictly with PeTI that I forgot how much atmosphere can add to the experience. Gameplay reminds me of the end of Portal 1.

That said, I can't really tell exactly what you're going for. You use the old-style buttons and gel despensers from the Cave Johnson area, but you also use new technology like the lasers and light-bridges, as well as the vegetation from the opening of Portal 2. Exactly what part of Aperture is this supposed to take place in?
Creeping Tiger  [auteur] 19 okt 2013 om 13:37 
Thanks paul! Almost forgot I made this - tried to make the Decayed idea affect the solution, hope you saw that
paul 18 okt 2013 om 13:27 
Good map!
Thanks!
Not too difficult, not too easy. Awesome :)
FrostGiant 6 sep 2013 om 7:51