Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin










@Adopotato Thank you for even giving the credits, even though this mod is very much obvious and it is clear that you did the same thing independently. You do not have to add me as a creator.
Впрочем, линейная пехота там и так нормально вытягивается в линию, в отличие от мушкетеров в Warhammer'е.
@Hagamablabla It does not require anything, as it changes only one '_kv_rules' variable in combat (campaign is not influencing this in any way). What can influence this - is another mod, that enforces standard variables, like Radious. You just can not change rules, as it will return anything to vanilla anyway.