Total War: WARHAMMER

Total War: WARHAMMER

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Empire: Magic Trees for Lords and LL 2.0
   
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Etiketler: mod, Campaign
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17 Haz 2016 @ 15:08
2 Ağu 2016 @ 17:33
8 Değişiklik Notu ( görüntüle )

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Empire: Magic Trees for Lords and LL 2.0

Ekzel tarafından 1 koleksiyonda
Skill Tree Mods for Lords and Heroes 2.0 & Misc Mods
16 öğe
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I wasn't happy with how sloppy the previous one came out, so I went and redid it from scratch.

This mod gives the Empire Lords and LLs access to light, fire, heavens, metal, death, vampires, runecraft, big waaagh and little waaagh. Besides the new trees, there are a number of differences between this version and the previous. For one, magic trees are condensed into three skills with three levels in each, with the beginner skill requiring rank 10. They all follow the same trend of unlocks, listed below:

X Magic Novice 1 - Nothing (basically paying a point to unlock the spells)
X Magic Novice 2 - First spell
X Magic Novice 3 - Second spell.
X Magic Adept 1 - Third Spell (requires all three points in beginner), Passive Tree Ability (Kindleflame/Rolling Skies etc)
X Magic Adept 2 - Fourth Spell
X Magic Adept 3 - Fifth Spell
X Magic Master 1 - Sixth spell (requires all three points in adept)
X Magic Master 2 - -15% cooldown on all spells in the tree
X Magic Master 3 - -25% miscast and +15 power reserve"

Theoretically, you could master two trees with the vanilla progression, and get 0 chance to miscast, but that's 18 skill points, and that seems a reasonable investment for such an ability since it would place you at 28 if you aren't using a skill point mod.

It's my hope that this sets things up a bit better than the previous version, but if not, the previous version will remain available. Later on I'll be giving the other mods the same type of treatment.

Savegame compatible assuming you aren't running the previous version concurrently, though it'll still show up and work fine; you'll just have these skills in addition to the previous. Shouldn't conflict with any mods unless they mess with indent 3 tiers 41-58 of these lords' skill trees.

Feedback is welcome, especially if I missed something.

The collection for this iteration with links is listed below:

All-in-One 2.0
http://steamproxy.net/sharedfiles/filedetails/?id=720865705
Beastmen Magic 2.0
Lords/LLs&Heroes: http://steamproxy.net/sharedfiles/filedetails/?id=736626604
Empire Magic 2.0
Lords/LLs: http://steamproxy.net/sharedfiles/filedetails/?id=705600392
Heroes: http://steamproxy.net/sharedfiles/filedetails/?id=706832829
Vampire Counts Magic 2.0
Lords/LLs: http://steamproxy.net/sharedfiles/filedetails/?id=705878831
Heroes: http://steamproxy.net/sharedfiles/filedetails/?id=706833221
Chaos Magic 2.0
Lords/LLs: http://steamproxy.net/sharedfiles/filedetails/?id=706494143
Heroes: http://steamproxy.net/sharedfiles/filedetails/?id=706832408
Greenskins Magic 2.0
Lords/LLs: http://steamproxy.net/sharedfiles/filedetails/?id=708450557
Heroes: http://steamproxy.net/sharedfiles/filedetails/?id=708450636
Dwarfs Magic 2.0
Lords/LLs: http://steamproxy.net/sharedfiles/filedetails/?id=720333678
Heroes: http://steamproxy.net/sharedfiles/filedetails/?id=720333879
18 Yorum
SteveTheHero 10 Kas 2017 @ 13:51 
EXCEPT FOR BRETONNIA!
SteveTheHero 10 Kas 2017 @ 13:51 
PLEASE PLEASE PLEASE!!! MAKE THIS FOR WARHAMMER 2!! ITS THE ONLY REASON WHY I PLAYED THIS!
Abokan 5 Eki 2017 @ 13:32 
Love this mod :steamhappy:
Abokan 5 Eki 2017 @ 13:31 
If it does not complicate you, please make similar mods for Total War: Warhammer II :steamhappy:
Fane Plays Dead 22 Oca 2017 @ 11:58 
plz update
mtjackal 16 Ara 2016 @ 3:17 
Hey Dude - love this mod - would it be too much trouble to get this updated for the WElves magic?
D34DF0X 8 Tem 2016 @ 1:53 
dwarfs carnt use magic , in game they can get ruby ring of fire and use it witch dosent even follow lore >.> u carnt use an arcain item unless your a wizard lol
Kronus 7 Tem 2016 @ 20:54 
You da mang!
Ekzel  [yaratıcı] 7 Tem 2016 @ 17:13 
Sure, I'll put one together tomorrow.
Kronus 5 Tem 2016 @ 23:32 
Any chance of a Dwarves version?