Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción















Ploppable RICO also allows asset creators to change unique buildings or parks into RES COM IND OFF so those can be bigger than 4x4 as you have seen many in the workshop (RICO Supported). Once again, they will not grow in the zoning areas and will require your own input to place them in the game yourself.
At last, this asset of mine here only contains a script that triggers Ploppable RICO to recognize my growable buildings demonstrated by the last screenshot above.
Do they need to be added to a theme first?