Cities: Skylines

Cities: Skylines

137 ratings
RICO Settings Panel Guide
By AJ3D
Hey guys!

This is a quick walkthough on how to use the RICO settings panel.
   
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What Its For
The RICO settings panel is designed to allow players to:

-View any RICO settings applied to assets.
-Tweak RICO settings on existing RICO assets.
-Add new RICO settings to any asset, including growables and vanilla assets.

Possible uses for existing RICO assets include:

-Adjusting job counts to match player balance settings.
-Filling in missing settings, such as construction cost.
-Lowering levels on assets with the level set too high.
-Adding industrial specializations.
-Enabling or disabling WG pop balance compatibility.
-Disabling RICO on an asset with mod or author settings.

Possible uses for new RICO settings:

-Adding settings to vanilla assets, such as the unique building offices.
-Adding growables that you wish to plop outside of zoned areas.
-Adding settings for long abandoned workshop assets with no author settings.
-Using your own custom local assets with RICO.


How It Works
RICO settings can come from three sources.

Mod Settings - These come from the RICO Settings Mod.
Author Settings - Bundled with workshop assets.
Local Settings - Set by the player though the settings panel.

If you subscribe to the RICO Settings Mod, its settings are stored in the mod folder in your workshop folder. Its a single WorkshopRICOSettings.xml file that contains settings for long abandoned assets. This is updated by myself.

The asset author settings are stored in the workshop folders. Each asset will have a seperate PloppableRICODefinition.xml file, and they will be updated whenever the asset author updates his/her asset. Its best not to touch these files.

The local RICO settings are stored in a single large LocalRICOSettings.xml file in your games root directory. The settings panel reads and writes from this file. For windows users, the directory typically looks like "C:\Program Files (x86)\Steam\steamapps\common\Cities_Skylines".

Author settings will override mod settings, and any local settings made by yourself via the panel will override all other RICO settings.
Getting Started

To view the panel, click the Settings button on the RICO tool panel.

The top bar is the filter bar. Here you can filter the asset list by type to find your asset. This represents the original asset setting.

On the far right, you'll see the asset list. The three check boxes represent mod settings, asset author settings, and local settings. This is a quick way to see what assets have existing settings.

In the middle, you'll find the building preview, and three buttons.

To add local settings, simply click the Add Local button. Assets with author or mod settings will inherit existing settings for the local settings. For assets with new RICO settings, you'll start with a generic template.

To disable RICO on an asset with existing settings, click Add Local, then toggle Enable RICO, and then Save.

After you've changed your local settings, you'll need to click save.

Removing local RICO settings is as simple as clicking Remove Local.

Any changes made to RICO settings will take effect on the next scene load.
57 Comments
eMKa8 19 Jan, 2022 @ 12:20pm 
Short question. I had some commercial buildings and zoned them in and selected them via Building themes. I mad it level 1 in a local save , however somehow they never got built.

It was low density so thats not the problem
I also had the “growable” option on
I also had it saved as a local rico ploppable asset
I selected both buildings and added it to my theme and used the theme for that district

Why do they not grow when i designated the zoning area ?!

Also: i only selected those 2 commercial buildings for my theme , so nothing grew , but normally these 2 buildings should have

Am i overlooking something here?
Grand Admiral Thrawn 2 Nov, 2021 @ 2:19pm 
why wont if find these buildings in the reco bar after i make a local save?
StayHungryStayFoolish 22 Aug, 2021 @ 1:15pm 
I have collected about 500 nice buildings, most of them are not ready-made by the author to RICO, so I have to click on them one-by-one. Thx.
Maxine 7 Jul, 2021 @ 1:30am 
How do I add to local all the ploppable buildings in each of those lists all at once? rn I'm adding them one by one by first clicking on add local and then save on each one of them, which is tedious and annoying
nikolas.dm 23 May, 2021 @ 11:25pm 
i dont have the rico tool panel
ozzel9211 17 Jan, 2021 @ 11:19am 
I'd like to know : in the settings menu, what does it mean when a category logo (upper left) is darkened ? Does it mean that the asset I am working on will be found on the said darken category ?
Bulldog 16 Apr, 2020 @ 8:40pm 
Exactly what is a next scene load?
Shinyshark 24 Jan, 2020 @ 9:19am 
Same issue here, it's very time consuming that we cannot select multiple assets. Do you have any plans for implementing this? I would be very grateful!
Daniel 2 Dec, 2019 @ 6:31am 
Great mod! The only thing I miss in it is the possibility to select multiple assets and change all of them at once. I have more than 200 assets and I have to select one by one to covert them to RICO. It's so time consuming! Please add this feature and I will be forever thankful!
SalaoNomii 7 Aug, 2019 @ 12:07am 
why my game reports broken asset after I add local