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"boltar [author] Jun 23, 2016 @ 5:50pm
jvernaccio and Belserden: It seems they patched it. Thanks ill edit it"
But I had big problems with the battles. The Greenskin's Big 'Uns are far superior to the Dwarf Warriors in terms of damage output and the Quarrelers are not half as fast at routing units as the Night Goblin Archers, as two units of them suffice to break the entire centre of my battleline, while my guys do good damage but due to the AI bonuses can't make the orks rout.
I really don't know how to solve this problem.
I had to face one stack with a Waaghboss, 4 Units of Big 'Uns, 4 units of Boys, 2 units of Night Goblin Archers, 1 Goblin Rock Lobber, 3 units of Goblins, 2 units of squiggs, 1 unit of Wolfriders with Thorgrim, 12 units of Warriors, 5 units of Quarrelers and 1 Grudge Thrower. I got annihilated so bad it hurt. I recreated the battle in the custom battles which is not exactly the same but it ended all the same. The places where the Big 'Uns strike get overwhelmed in short time.
Any ideas how to win this?
I still love how the humans will fight each other in the middle of armageddon, which resulted in the strongest human faction getting curbstomped by me.
Also had a random force seige Karaz-a-Karak on turn 1 canceling that build.