Total War: WARHAMMER

Total War: WARHAMMER

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Better AI Recruitment and Army Composition
   
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Tags: mod, Battle
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11.792 KB
27 mei 2016 om 19:15
13 aug 2017 om 15:39
19 wijzigingsnotities (weergeven)

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Better AI Recruitment and Army Composition

Omschrijving
Subscribe and see AI reduce its dependency on missile and artillery troops and focus on recruiting more melee infantry and cavalry units, for better and more close combat battles.

What does it do?
- AI recruits more melee units
- AI recruits much less artillery
- AI recruits much less missiles

Tried to keep the balancing sane but any suggestions and feedback would always be welcome.

Savegame and other mod compatible. However do not expect immediate changes - Its only after suffering casualties and through new recruitment existing army composition shall change to inf melee focus away from missiles.

!!! Works with other mods! Definitely won't ctd

P.S. Feel free to ask any questions and Enjoy.
412 opmerkingen
( ͡° ͜ʖ ͡°) 1 jan 2021 om 7:28 
please update this
𝒦.ℒ.ℬ. 24 mei 2020 om 2:52 
this needs updated man. so we can use it.
𝒦.ℒ.ℬ. 15 mei 2020 om 4:32 
way better.
Minitialize 11 apr 2018 om 3:42 
@Kenjataimu
As I am using SFO along with this mod, I can confirm that it does work with SFO.

@D. I can see that the AI does recruit more melee units than artillery or missiles, however, is it a given that once they gain access to cavalry-- that they start composing their armies of "mostly" cavalry more than infantry?
T-Juan Thousand 10 nov 2017 om 9:30 
is it just me or is this mod not working for you either
Yard-man 30 okt 2017 om 15:33 
My Waaagh armies seem to spawn always at least 6 level 1 Goblin shamans. Useless as they have no magic and they do no damage; wasting 6 slots where just plain old goblins would do better, so not really good for an orc teamtroll. Other than that everything else seems well balanced
Kenjataimu 4 okt 2017 om 14:48 
Work with SFO?
Antonius1871 23 sep 2017 om 22:22 
Does it balance the kind of units too? Like in end game AI keep doing the elite units, turnning green skins sea of goblins into 8 Giants, 5 chariots and 6 archnarok spiders. I would like to keep a ratio of 2 or 3 "élite" units pro packs.
Tank Sinatra 20 sep 2017 om 7:25 
Sounds really tasty this one. Just the other day i was fighting against an AI Imperial army with, and I shit you not, 10 mortar units in it. Was pretty crazy, so I'll probably download this mod.
amblingalong 17 sep 2017 om 4:22 
Love the concept, but I just ran into an Empire army with a General, 2 swordsmen, and 9 pistoliers...