Total War: WARHAMMER

Total War: WARHAMMER

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Proper Combat Mod
   
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Etiquetas: mod, Battle
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373.885 KB
25 MAY 2016 a las 10:58 a. m.
28 AGO 2017 a las 11:37 a. m.
39 notas sobre cambios ( ver )

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Proper Combat Mod

Descripción
Hello,

While I do enjoy new TW release, the battles were not what I imagined. After having 2v2 battle with 80 squads that lasted 7.5 minute I thought I need to do something about it.

This is how proper combat mod was born.

What does it do? In general it slows down the combat for tactical battles while it still remains dynamic and fun.

Characteristics
-slowed down movement speed of units, now they move with more realistic pace that actually matches their animations
-charges still have nice visual effect and are easier to watch and enjoy
-nerfed down damage and range of towers
-slowed down melee combat
-bows, crossbows and muskets have increased range
-slight buff to certain ranged units that were near useless (Firedrakes, Organ Guns etc)
-slight buff to muskets
-slight buff to greatswords and slayers
-basic spearmen have sligtly more melee attack and charge, while shielded version has a bit more deffence.
-rebalanced morale
-increased reload rates of ranged units
-decreased weapon damage to make combat slower, despite going back to original HP values
-small tweaks to morale, units will hold ground a bit longer but will be broken easier
-tweaks to ranged units (Mortars should be more useful)
-morale tweaks - units now have slightly less morale penalties, but their amount of coming back after rout got decreased from 3 to 2. Also decreased amount of time in which unit is immune to rout after regrouping from 60 seconds to 45 seconds.
-fatigue changes - decreased fatigue cost of fighting and shooting (shooting had cost of 23 compared to 15 of combat and 4 of running!), but at the same time running costs more stamina point. Also slightly increased amount of stamina points to get into exhausted state and decreased armour penalty for exhausted state as the change between very tired and exhausted was way to big. Combat/reload costs and running costs were changed due to my observations, where often unit was still fresh or maybe active/winded after running through entire map, but was exhausted after few volleys or few minutes in combat.









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SFO Mod Team got large community with more than 4.000 people on public discord and 400.000 subscribers on its mods! All of this thanks to our dedicated fans that help make this mod every day with advices, feedback and positive energy! Join us and lets share this passion together!

[discord.gg]

You all know that modding is not an easy task. We dedicate many hours every day to deliver you this great free content with hundreds of hours on the counter right now. But real life got its value and we need to take care of our families as mature people.

Your support on Patreon help us maintaining this mod and add new stuff frequently. So if you like our work and appreciate time we have spend on it, consider supporting us on Patreon because for some of us modding is only way of earning income right now. Many benefits await you if you join our Patrons familly.

All content of this mod is and will always be free for public.


[www.patreon.com]

Discusiones populares Ver todo (5)
50
17 FEB 2017 a las 2:14 p. m.
Combat balance suggestions
kam2150
22
14 FEB 2017 a las 9:33 p. m.
Magic suggestions
kam2150
12
24 JUN 2016 a las 4:51 a. m.
Unit balance suggestions
kam2150
1,300 comentarios
ThePoshBarbarian 11 JUN 2024 a las 5:04 a. m. 
hey i was wondering if i could do some changes to this mod? i want to make some new units and make them balanced for this kind of changes (also thinking of re-balancing some of the units using your design philosophy)
Oldhip 13 JUN 2021 a las 10:44 p. m. 
Nice bit of bragging about how large you are or were
Oldhip 7 JUN 2021 a las 2:29 a. m. 
anyone from the SFO team still around or have they all retired as they not answerering
KaZatZKa 9 OCT 2020 a las 11:06 p. m. 
Yeah, doesn't seem to do much, so maybe it is broken?
Timaca 17 MAR 2020 a las 6:55 p. m. 
Is this mod still compatible with the latest game updates?
Qinshi 17 AGO 2019 a las 5:55 a. m. 
Dear kam2150, can this mod be updated?
I do own Warhammer 2, but sometimes i want to play warhammer 1.
mafk 21 OCT 2018 a las 12:46 a. m. 
So is this compatible with SFO or not??
Seven Flames 15 JUL 2018 a las 2:52 p. m. 
Combat is still ridiculously fast. Is the mod still up to date with the current version?
George W. Kush 30 JUN 2018 a las 3:54 p. m. 
https://steamproxy.net/sharedfiles/filedetails/?id=692622277 this mod removes morale entirely works with all dlc havent had any issues with mods pretty much only way to win a fight now is to butcher all foes true warhammer style :P not one unit breaks due to morale/leadership
Gato 20 MAY 2018 a las 4:11 p. m. 
Is there any way to make battles eternal? I mean, if someone flees, i cannot see them fighting like in a film, and we are here not to pretend to play battles, we are here to watch a film not to play any ga... Oh wait...