Stellaris
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Svafa's Expanded Species Traits
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306.426 KB
12 MAY 2016 a las 16:25
16 MAY 2020 a las 1:13
52 notas sobre cambios ( ver )

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Svafa's Expanded Species Traits

Descripción
This mod adds over 30 new species traits. It is focused on adding new and evocative options to fulfil those scifi fantasies that the base options didn't quite allow. A complete list can be found in the related discussion.

Latest Changes
It should be compatible with 2.7. I believe I fixed the issue people were seeing where traits wouldn't display for them.

Compatability
This mod does not overwrite any base files, so should be compatible with all other mods. I've also done my best not to create any overlap with other traits mods, so that you shouldn't have duplicate traits if used together.

SilentK1tt3n's Traits & Ethics mod expands the number of trait points you start with, as well as a few other features, and is compatible with mine.

thief has created a patch for my mod and the Planetary Diversity mod. I've received a number of requests for compatability with the mod, so please check it out. I know I will be.

ExNihil has provided me with the compatibility files necessary to work in conjunction with their !Core Game Mechanics: Buildings mod. It's a overhaul mod that makes a number of changes to the base game, and they've really put a lot of effort into getting other modders involved to ensure compatibility and the best experience.

Thanks to:
NordikaMan for the awesome icon graphics he created for the mod. Without his icon art, the mod would just look bland and boring!
Kasu por su traddución al español.
Spillik for their Russian translation.
Granhyt and salvadore for the work they did on using events with traits, which helped me resolve issues with several of my own traits. And saved me numerous headaches I'm sure. Check out Granhyt's mod Additional Traits. I've tested the newest version of the mod alongside theirs to make sure the two are compatible.
All the commenters for the ideas, input, and help tracking bugs on traits. You guys are great! :D
Discusiones populares Ver todo (1)
8
5 MAY 2020 a las 18:59
FIJO: Complete List of Added Traits
Svafa
591 comentarios
Ghost Fox (ΘΔ) 8 MAY a las 22:32 
I've finally given up on it, since the pop-system changes broke so much of it.
Nyx (She/Her) 8 MAY a las 22:01 
Anyone know if this one is dead-dead in pheonix?
Mosstone 23 NOV 2023 a las 15:32 
Finally, you can recreate stardew valley with the Lithovore trait
SAM 17 MAY 2023 a las 13:24 
update Galactic Paragons 3.8.2??
Baltimoron 28 SEP 2022 a las 14:28 
Dead mod is dead.
Ruggedgolem 28 SEP 2022 a las 14:23 
Considering this mod hasn't been updated in 2 years, I do believe that this has been dropped.
Baronfuming 23 SEP 2022 a las 18:13 
I agree with Orion13. All the 0-cost traits are picked by AI nations through genemodding. I love the traits that this mod adds, but I have no choice but to disable this for the time being. I hope you're doing okay, Svafa. :Blessing: Maybe this mod can be updated and 0-cost traits changed in the future?
Orion13 25 AGO 2022 a las 9:20 
I found a glitch in my latest play through where the biological nations that unlock the gene modification tech will select all of the yellow special environmental traits on their pops. Literally every spices that migrates from another nation will appear with these traits, given enough time, and you can only fix it in game by actively modifying your pops.

Don't know if its a conflict with other mods, but I suspect its due to the game updating.
Fetfrumos96 12 DIC 2021 a las 13:21 
Please, is it possible to fix your mod, the mod does not want to work correctly in the new version 3.2
TheCrowQueen 23 NOV 2021 a las 19:40 
PLZ UPDATE