Stellaris
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Svafa's Expanded Species Traits
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2016년 5월 12일 오후 4시 25분
2020년 5월 16일 오전 1시 13분
업데이트 노트 52개 (보기)

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Svafa's Expanded Species Traits

설명
This mod adds over 30 new species traits. It is focused on adding new and evocative options to fulfil those scifi fantasies that the base options didn't quite allow. A complete list can be found in the related discussion.

Latest Changes
It should be compatible with 2.7. I believe I fixed the issue people were seeing where traits wouldn't display for them.

Compatability
This mod does not overwrite any base files, so should be compatible with all other mods. I've also done my best not to create any overlap with other traits mods, so that you shouldn't have duplicate traits if used together.

SilentK1tt3n's Traits & Ethics mod expands the number of trait points you start with, as well as a few other features, and is compatible with mine.

thief has created a patch for my mod and the Planetary Diversity mod. I've received a number of requests for compatability with the mod, so please check it out. I know I will be.

ExNihil has provided me with the compatibility files necessary to work in conjunction with their !Core Game Mechanics: Buildings mod. It's a overhaul mod that makes a number of changes to the base game, and they've really put a lot of effort into getting other modders involved to ensure compatibility and the best experience.

Thanks to:
NordikaMan for the awesome icon graphics he created for the mod. Without his icon art, the mod would just look bland and boring!
Kasu por su traddución al español.
Spillik for their Russian translation.
Granhyt and salvadore for the work they did on using events with traits, which helped me resolve issues with several of my own traits. And saved me numerous headaches I'm sure. Check out Granhyt's mod Additional Traits. I've tested the newest version of the mod alongside theirs to make sure the two are compatible.
All the commenters for the ideas, input, and help tracking bugs on traits. You guys are great! :D
인기 토론 모두 보기(1)
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2020년 5월 5일 오후 6시 59분
고정됨: Complete List of Added Traits
Svafa
댓글 591
Ghost Fox (ΘΔ) 2025년 5월 8일 오후 10시 32분 
I've finally given up on it, since the pop-system changes broke so much of it.
Nyx (She/Her) 2025년 5월 8일 오후 10시 01분 
Anyone know if this one is dead-dead in pheonix?
Mosstone 2023년 11월 23일 오후 3시 32분 
Finally, you can recreate stardew valley with the Lithovore trait
SAM 2023년 5월 17일 오후 1시 24분 
update Galactic Paragons 3.8.2??
Baltimoron 2022년 9월 28일 오후 2시 28분 
Dead mod is dead.
Ruggedgolem 2022년 9월 28일 오후 2시 23분 
Considering this mod hasn't been updated in 2 years, I do believe that this has been dropped.
Baronfuming 2022년 9월 23일 오후 6시 13분 
I agree with Orion13. All the 0-cost traits are picked by AI nations through genemodding. I love the traits that this mod adds, but I have no choice but to disable this for the time being. I hope you're doing okay, Svafa. :Blessing: Maybe this mod can be updated and 0-cost traits changed in the future?
Orion13 2022년 8월 25일 오전 9시 20분 
I found a glitch in my latest play through where the biological nations that unlock the gene modification tech will select all of the yellow special environmental traits on their pops. Literally every spices that migrates from another nation will appear with these traits, given enough time, and you can only fix it in game by actively modifying your pops.

Don't know if its a conflict with other mods, but I suspect its due to the game updating.
Fetfrumos96 2021년 12월 12일 오후 1시 21분 
Please, is it possible to fix your mod, the mod does not want to work correctly in the new version 3.2
TheCrowQueen 2021년 11월 23일 오후 7시 40분 
PLZ UPDATE