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Svafa's Expanded Species Traits
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306.426 KB
2016年5月12日 16時25分
2020年5月16日 1時13分
52 項目の変更履歴 ( 表示 )

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Svafa's Expanded Species Traits

解説
This mod adds over 30 new species traits. It is focused on adding new and evocative options to fulfil those scifi fantasies that the base options didn't quite allow. A complete list can be found in the related discussion.

Latest Changes
It should be compatible with 2.7. I believe I fixed the issue people were seeing where traits wouldn't display for them.

Compatability
This mod does not overwrite any base files, so should be compatible with all other mods. I've also done my best not to create any overlap with other traits mods, so that you shouldn't have duplicate traits if used together.

SilentK1tt3n's Traits & Ethics mod expands the number of trait points you start with, as well as a few other features, and is compatible with mine.

thief has created a patch for my mod and the Planetary Diversity mod. I've received a number of requests for compatability with the mod, so please check it out. I know I will be.

ExNihil has provided me with the compatibility files necessary to work in conjunction with their !Core Game Mechanics: Buildings mod. It's a overhaul mod that makes a number of changes to the base game, and they've really put a lot of effort into getting other modders involved to ensure compatibility and the best experience.

Thanks to:
NordikaMan for the awesome icon graphics he created for the mod. Without his icon art, the mod would just look bland and boring!
Kasu por su traddución al español.
Spillik for their Russian translation.
Granhyt and salvadore for the work they did on using events with traits, which helped me resolve issues with several of my own traits. And saved me numerous headaches I'm sure. Check out Granhyt's mod Additional Traits. I've tested the newest version of the mod alongside theirs to make sure the two are compatible.
All the commenters for the ideas, input, and help tracking bugs on traits. You guys are great! :D
人気スレッド 全て表示 (1)
8
2020年5月5日 18時59分
ピン留め: Complete List of Added Traits
Svafa
591 件のコメント
Ghost Fox (ΘΔ) 5月8日 22時32分 
I've finally given up on it, since the pop-system changes broke so much of it.
Nyx (She/Her) 5月8日 22時01分 
Anyone know if this one is dead-dead in pheonix?
Mosstone 2023年11月23日 15時32分 
Finally, you can recreate stardew valley with the Lithovore trait
SAM 2023年5月17日 13時24分 
update Galactic Paragons 3.8.2??
Baltimoron 2022年9月28日 14時28分 
Dead mod is dead.
Ruggedgolem 2022年9月28日 14時23分 
Considering this mod hasn't been updated in 2 years, I do believe that this has been dropped.
Baronfuming 2022年9月23日 18時13分 
I agree with Orion13. All the 0-cost traits are picked by AI nations through genemodding. I love the traits that this mod adds, but I have no choice but to disable this for the time being. I hope you're doing okay, Svafa. :Blessing: Maybe this mod can be updated and 0-cost traits changed in the future?
Orion13 2022年8月25日 9時20分 
I found a glitch in my latest play through where the biological nations that unlock the gene modification tech will select all of the yellow special environmental traits on their pops. Literally every spices that migrates from another nation will appear with these traits, given enough time, and you can only fix it in game by actively modifying your pops.

Don't know if its a conflict with other mods, but I suspect its due to the game updating.
Fetfrumos96 2021年12月12日 13時21分 
Please, is it possible to fix your mod, the mod does not want to work correctly in the new version 3.2
TheCrowQueen 2021年11月23日 19時40分 
PLZ UPDATE