XCOM 2
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Total Advent Weaponry
   
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10 maja 2016 o 15:42
17 maja 2016 o 11:58
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Total Advent Weaponry

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LATEST UPDATE:
I've added support for the Mod Config Menu mod. It adds a nice configuration menu to the mod, allowing you to edit most of the settings easily. (Not all settings are included, the SMG stats are still in the same place they were before.)

You can get Mod Config Menu here: http://steamproxy.net/sharedfiles/filedetails/?id=667104300

EDIT: There seem to be a fair few problems. I'm investigating!
DOUBLE EDIT: If it's updated to the MCM version of the mod, make sure you go into the options menu, save the settings for this and then restart XCOM 2, as XCOM 2 has to rebuild the templates and it doesn't do this dynamically. If you alter any settings that enable/disable weapons or schematics, make sure you restart XCOM 2! I'll be adding a warning for the first boot soon.
TRIPLE EDIT: I've uploaded a new version of the mod. This time, when the mod first runs, it'll pop up a small menu on the frontend, click OK then restart XCOM 2. All the button does is write a default set of settings if none exist, and once this has been done, the button will go away and not pop up again.

NEWS:
DerBK's using these models in his "A Better Advent" mod! Go check it out here: https://steamproxy.net/sharedfiles/filedetails/?id=628891110

Ever wanted to give your soldiers the cool looking weapons that ADVENT uses? (Let’s face it, they ARE cool.) Then this is your mod.

Total ADVENT Weaponry adds an entire set of Advent Weaponry for XCOM 2, as stock XCOM 2 only has 4 ADVENT weapons in by default. It adds a shotgun, a sniper rifle, a grenade launcher, a cannon (based on the MEC’s gun) and a Long War Studios inspired SMG, and a GREMLIN drone!

Each weapon has 3 versions of it for XCOM to use, a tier 1 Conventional strength weapon; a tier 2 Magnetic strength weapon and a tier 3 Plasma strength weapon. (Except for the grenade launcher, that only has the original two tiered set.) Each tier has its own set of upgrades that have to be purchased, and you can only purchase the upgrades for the ADVENT weaponry if you have the corresponding XCOM version of the weapon. Plus, you can set whether or not you want the tier 1 weapons to automatically be added to your inventory at the start of a new game or whether they need to be purchased.

Want your soldiers to have extremely tacky versions of these weapons? Then worry no more as these weapons have support for weapon paints! I've done the paints in the same style as the ADVENT pistol, which already came with weapon paint support. (Weird, but it's there...)

With a wealth of options, all handily exposed in one useful options menu, thanks to the Mod Config Menu mod, it's easier than ever to get your ADVENT weapon experience just the way you want it.

Thanks to Long War Studios for their SMG mod, parts of which I’ve adapted for my mod. The mod is compatible with or without it.

This mod also goes great with Dor's Advent Armour Mod: https://steamproxy.net/sharedfiles/filedetails/?id=621966098

Now with Loot Tables for Grimy's Loot Mod! Now you too can get a random Advent Weapon from a lockbox! Ain't that great?

Quick Note: You can get this on Nexus Mods as well: http://www.nexusmods.com/xcom2/mods/572/?

Future Plans:
Short term plans are to make an ADVENTised Gremlin drone and medkit, as well as a few other items, as well as potentially adding options for custom damage for the ADVENT weaponry. There’s a lot of weapons, so I can see that making for one very big configuration file. I might also look into trying to integrate one of those mod option menu mod things.

In the long term, I want to try and add full weapon mod support, with unique models for each upgrade.

Can I use these models in my own mod?
Yeah, sure. Just add a credit and send me a comment on the mod page. :)

NOTE:
This might not get added to an existing game quite right, the code is fine, it uses the same stuff as the examples, but XCOM2 seems to ignore it. The Tier 2 and 3 versions will be available to purchase but the tier 1 versions probably won't. Very odd but that's XCOM! I think Alien Hunters might have fixed it.
Komentarzy: 276
Sodium Chloride 30 września 2023 o 0:40 
Still waiting for an awnser
Sodium Chloride 30 sierpnia 2023 o 12:19 
I'm making a big overhaul mod, can i "borrow" these guns for the new advent units?
DRG Engineer 30 grudnia 2022 o 11:31 
Does this need anything to work?
HATERADE 28 listopada 2020 o 20:36 
Would love an update to this with WOTC and WSR support.
damonflynn05 26 października 2020 o 20:40 
can you make this for war of the chosen please.
Lobuno 4 maja 2020 o 7:08 
@gamer nerd no, they have identical values to standard ones unless you edit them thru ini or MCM.
gamer nerd 13 stycznia 2020 o 13:50 
are the weapons better than the standard weapons?
Lobuno 15 września 2019 o 8:45 
amazon.ng120 24 sierpnia 2019 o 7:26 
I encountered a bug where when i did suppression with my grenadier, he wasn't shooting any bullets/projectiles
p6kocka 5 lipca 2019 o 10:56 
Is there any way to edit LMG´s ICLIPSIZE? There isn´t any ini file for this weapon...