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But I think until/unless the developer falls a bit in love with his old stomping ground we might not have that opportunity. Something like a small gofundme or something and pay for the rights for an API implementation/redesign, for the libraries controlling the various objects/units in the game which could allow a modding community like Tynan's game Rimworld, but that's just my two cents.
As it happens the game is a pretty solid if somewhat limited game, to your point it sort of screams for a mod oriented patch that would allow Martino to take a more hands off approach and let the fan-base have some design fun.
I suspect there's enough enthusiasm to get some interesting mods if that were an option.
This program allows game users to easily create new challenges without programming knowledge.
Resources of the program "PBCE PlanetBase Challenge (Mission) Editor":
a.1) Web page on NexusMods, download - https://www.nexusmods.com/planetbase/mods/37
a.2) Web page on NexusMods, discussions and suggestions - https://www.nexusmods.com/planetbase/mods/37?tab=posts
b) Page on Steam - https://steamproxy.net/workshop/discussions/18446744073709551615/1660068911654157428/?appid=403190
d) GitHub page - source code: https://github.com/provector/jPBCE
d) "Planetbase Challenge (Mission) Editor" program Guide https://steamproxy.net/sharedfiles/filedetails/?id=1991143520
thanks in advance