安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
But I think until/unless the developer falls a bit in love with his old stomping ground we might not have that opportunity. Something like a small gofundme or something and pay for the rights for an API implementation/redesign, for the libraries controlling the various objects/units in the game which could allow a modding community like Tynan's game Rimworld, but that's just my two cents.
As it happens the game is a pretty solid if somewhat limited game, to your point it sort of screams for a mod oriented patch that would allow Martino to take a more hands off approach and let the fan-base have some design fun.
I suspect there's enough enthusiasm to get some interesting mods if that were an option.
This program allows game users to easily create new challenges without programming knowledge.
Resources of the program "PBCE PlanetBase Challenge (Mission) Editor":
a.1) Web page on NexusMods, download - https://www.nexusmods.com/planetbase/mods/37
a.2) Web page on NexusMods, discussions and suggestions - https://www.nexusmods.com/planetbase/mods/37?tab=posts
b) Page on Steam - https://steamproxy.net/workshop/discussions/18446744073709551615/1660068911654157428/?appid=403190
d) GitHub page - source code: https://github.com/provector/jPBCE
d) "Planetbase Challenge (Mission) Editor" program Guide https://steamproxy.net/sharedfiles/filedetails/?id=1991143520
thanks in advance