Tabletop Simulator

Tabletop Simulator

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Star Wars: Rebellion (+Rise of the Empire)
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1.372 MB
28 Apr, 2016 @ 9:31am
2 Apr @ 11:40am
74 Change Notes ( view )

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Star Wars: Rebellion (+Rise of the Empire)

Description
Star Wars: Rebellion
Game created, owned, and published by Fantasy Flight Games




GAME SUMMARY
A 2-4 Player objective-based, asymmetric, light wargame with a hide and seek element presented thematically with the events of the original Star Wars trilogy.

Players control leaders and military units of the Rebel Alliance or the Galactic Empire in the Galctic Civil War. The outgunned Rebels must survive by staying hidden, sending its agents on missions, and engaging in selective skirmishes to achieve objectives and win popular support. The Empire must wield its superior might and its own agents to find, confront, and crush the base of operations of the rebellion before the Rebels gain overwhelming support.

IMPORANT MOD INFO
This mod includes the ROTE expansion but allows core game setup.

NOTE: You'll see objective card text blacked out. THIS IS INTENTIONAL. Go buy the real game.

IMPORTANT: The hidden zones for mission cards have been removed. Use the in-game Peek feature in TTS -- Hold Shift while Alt Zooming on a card to view its facedown side.

If you enjoy the game and want more folks to play with, join the SWR community on discord: https://discord.gg/t4gqz7k or the Steam group: http://steamproxy.net/groups/SWR-TTS

GAME INFO
This is a quality game produced by FFG.
https://www.fantasyflightgames.com/en/products/star-wars-rebellion/products/star-wars-rebellion/

If you like board games, and like to see quality board games being produced, please buy this one to support the creators. The MSRP may be a bit high, but you can find it cheaper online. The production value of the components is justification for the price.

This mod has all of the components needed for the game with EXCEPTION of Rebel Objective cards. To protect the creator's financial interest, they have been blacked out so you will NOT be able to functionally play the game unless you have the physical Objective cards included with the board game.

I'd love to see this as an official DLC for this game, but that is unlikely to ever happen.

MOD FEATURES
-Includes Rise of the Empire expansion options ( can choose core or expansion in setup options).

-There's a hand for each type of card on the table with the primary hand being the Mission card hand. Use the Draw buttons on the datapads to draw card to the right hand.

-Imperials have been provided with a fan-made player aid in a hidden area to keep track of scouting.

-Space unit models lack any custom colliders -- each essentially has a rectangular collision around its dimensions. This means you can easily stack models on each other if you're saving space -- ie. Tie Fighters stacked 'floating' above a Star Destroyer/Death Star.

-A 'Battle Board' area is on the side of table if players need to resolve a complex battle.

ACKNOWLEDGEMENTS
I own nothing related to this workshop item.

Game and IP are property of FFG, Lucasarts, etc.
Game creator is Corey Konieczka.
Game Developer is Steven Kimball.

Buy the game now that you're aware of it. These people deserve a return on their work.
http://www.amazon.com/Star-Wars-Rebellion-Board-Game/dp/B017MLIGP0


CONTRIBUTORS

-Model meshes are from a variety of sources -- I'm not a modeler. Old star wars games, star wars fan made mods for old games, a few from other tabletop workshop items (X-Wing miniatures game). If you have better/more optimized models, let me know.
Some optimized models courtesy of steam user Marlow.

-A big thanks to Mitchell2.0 for spearheading ROTE related images/models.

-Optimized card scans from steam user GeckoTH, h00x, and Cuken.

-Fan made player aid for Imperial scouting was made by Mário Ciríaco on BGGs. https://boardgamegeek.com/filepage/128063/interactive-schematic-player-aid

-Battleboard was adapted from fan made Battleboard Graphic by BGG user Barry Miller. https://boardgamegeek.com/filepage/131243/battle-mat-2-theater-presentation

-Leader stand models from Russian version of this mod by MifReal.

-Milky Way Background from workshop mod.

-Player aids from Esoteric Order of Gamers: http://www.orderofgamers.com/star-wars-rebellion-v1/

-"Easy Dice" automated dice scripts from workshop mod, modified by me.

-Chry's asset bundle buttons on the targeting computers.

-SpaceNavy for a collider model.

-Dolphin for some script patches including a leader/ring attachment overhaul.

Changelog:
Refer to changes section of mod.

Mod is largely at a stable release -- possible improvements in the future.

Popular Discussions View All (14)
19
18 Nov, 2022 @ 3:54pm
Setup
Sansara
2
25 Nov, 2020 @ 8:09am
Broken Likn
Triz'
2
1 Apr, 2020 @ 5:25am
How do you choose the hidden rebel base?
Domer
436 Comments
Eskander  [author] 2 Apr @ 11:43am 
mod updated to include Proof of Staek's distance change on the Obj Card stack up. If anyone has any issues with the stack up now that previously did not, let me know.

The bigger cause, however:

NOTE: TURN ON CAP FRAMERATE (in graphics, settings).

With modern rigs, frame rate will far exceed anything that will work with frame based pauses (which was the only option when this mod was made).
Eskander  [author] 1 Apr @ 12:11pm 
@michele_bulgarelli for cards to bottom of a deck -- https://www.youtube.com/watch?v=18E9oHcl41s&t=259s

Rebel Obj card redaction conform to an early informal policy by FFG for internet versions of their games.

@Proof Of Staek Thank you for this; sometimes physics and script handling changes -- also script timing is (was) handled by frames. Faster frames = more difficulty leaving enough pause. Scripting for users of all frame timings can be problematic. I might also check your physics setting. It is possible difference physics settings have different outcomes. I may implement this fix if the discord community is running into your problem as stated as well.
Proof Of Staek 24 Mar @ 2:29am 
Setup automation draws from the Objective Deck before the I objectives have landed on the pile, so it deals the Rebels a II objective. Is there a GitHub for this thing?

Setting the pos.y on the stacks so they are closer together and stack faster fixes it. +0.25 for the II objectives and +0.5 for the I objectives:

-- stack up
for i=1,120 do
coroutine.yield(0)
end
pos = {}
rot = {}
pos = baseObjs.objIII.getPosition()
rot = baseObjs.objIII.getRotation()
baseObjs.objII.setPositionSmooth({pos.x,pos.y + 0.25, pos.z})
baseObjs.objII.setRotationSmooth(rot)
coroutine.yield(0)
baseObjs.objI.setPositionSmooth({pos.x,pos.y + 0.5, pos.z})
baseObjs.objII.setRotationSmooth(rot)
for i=1,240 do
coroutine.yield(0)
end
Rubber Ducky 29 Feb @ 3:29pm 
Unplayable due to blacking out of text,
LightPleiades 24 Feb @ 6:14am 
why is there a black mark on rebels objective cards?
michele_bulgarelli 9 Dec, 2023 @ 11:44am 
Hi. Great work! How can I put a card to the bottom of a deck?
Eskander  [author] 5 Sep, 2023 @ 12:58pm 
if there's not a stack/bag of free loyalty counters, then they are already placed on all populated planets. Note that for the scripting, I made those neutral versions to tell the script what is neutral. They are stated tokens, meaning the tokens can change to different versions beyond just front/back. hover over the token and use number keys to change state (or right click and change state if number keys no longer quickly change states). Then use 'F' to flip tokens front/back as needed. Essentially you should never be placing/removing loyalty tokens on this board. This is a dated method contrary to my current TTS mod philosophies, but excepting a total rewrite/3.0 of this board, it is what it is.
Nuggs 5 Sep, 2023 @ 10:44am 
my only question is where are the loyalty counters located? I see on the board there are already neutral tokens with subjegation sides on them but no where do i see a stack or stash of loyalty tokens. Kind of hard to play with out them. unless im just blind
Jaratam 10 Aug, 2023 @ 8:21am 
4 сентября стартует турнир ЗВВ. Как подать заявку, регламент турнира можно посмотреть https://vk.com/club195908497?w=wall-195908497_175%2Fall
lofty 27 May, 2023 @ 1:56pm 
!thereisnotry is not working for me. Is it still supposed to be typed in when "Do or do not" is on the screen?