Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
Go to your Left 4 Dead 2 folder in files and look for the ems folder, then look for dynamic_light and open settings.txt
You will find GlowMolotov and GlowMolotovProjectile, erase True from GlowMolotov and replace it with False, leave GlowMolotovProjectile as True.
Hope this helped.
Because I promise combining these 2 modifications is amazing (I'm really serious) both modifications are very, very cool
But there is a problem when you have the Molotov, its flame appears, but invisible, that is, you can see that it emits the reflection of the flame when you have it in your hands, that's why I ask if it might be possible that they are compatible :(
Likewise, with "Pipebomb - Insurgency Animations" one thing happens and it is the following
That when you have the bomb in your hand it emits a red light and I don't know if it is possible to remove that so that it is in accordance with the mod, which is when it is turned on it emits a red light and not when you have it in your hand
Personally, I don't know if it's possible that the author (if he reads my comment) can make it happen because they are very good modifications :)