XCOM 2
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High Quality Rounds [WotC + Vanilla]
   
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태그:  item, Ammo
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2016년 4월 26일 오후 4시 29분
2016년 6월 3일 오후 9시 12분
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High Quality Rounds [WotC + Vanilla]

Mythrell님의 3 모음집
Mythrell's Season 4 LP installed mods.
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Mythrell's Let's Play Game Balance Mods
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설명
High Quality Rounds XCOM 2 Mod, this mod adds new ammo item into the game. Works both in WOTC and vanilla XCOM 2.

Originally intended to be a part of the Ammo and Vest Slots mod but works also just fine as independent mod.

Features Added:
- New High Quality Round you can build from Engineering. Costs 25 supplies and one is required to build experimental ammo.

By default High Quality Rounds add +5 to accuracy (half the amount of tracer rounds) .

Configurable via XComHighQualityRounds.ini:
- Aim and Damage mod of new ammo
- Critical Chance and Critical Damage bonus
- Armor Penetration
- Supply cost
- Enable or disable experimental ammo build requirement.

Recommended mod:
-Ammo and Vest Slots Mod: https://steamproxy.net/sharedfiles/filedetails/?id=674420475

Thanks for everyone who is sharing information and script examples in forums and reddits, I have been through most of it and I would never been able to do any of this without those examples.

Also available on Nexus: http://www.nexusmods.com/xcom2/mods/555/?
댓글 74
Vullcan 2025년 7월 27일 오전 10시 55분 
Dont use Official Launcher, download XCOM Alternative MOD Launcher and use it. This mod works properly.
BlueFénix 2025년 6월 1일 오후 12시 40분 
The mod loader says this doesn't work for war of the chosen and now it does not launch at all
Marcus 2025년 4월 6일 오전 8시 09분 
RequiresXPACK=true - copy this into the XCOMMOD.file and save. It will be there when you restart the game. I had the same trouble as you, with it not showing up in the game, this fixed it for me.
J. FAITH 2024년 11월 21일 오후 12시 20분 
stopped working with the new launcher
Mythrell  [작성자] 2024년 7월 25일 오후 12시 44분 
I don't see how it would, but you can always try setting your load order so that the HQ Rounds is loaded first and then the other mod.
Daddy Takeda 2024년 7월 16일 오전 8시 26분 
Your mod and this one (https://steamproxy.net/sharedfiles/filedetails/?id=1533457608) are conflicting and it makes little sense. One is for armor, yours if for an item in the shop. The conflict appears to prevent an ability to phase through walls. The mod I've shared above makes the wraith suit ability passive, but your mod appears to prevent that and make it cost a use. Anyway to make them compatible? Maybe removing lines your mods doesn't need that interact with the other mod? Thanks.
zin 2023년 4월 5일 오후 2시 28분 
@MightNight Late, but you could perhaps change the cost to 0 supplies.
zin 2023년 3월 20일 오후 12시 53분 
Sweet!
Mythrell  [작성자] 2023년 3월 20일 오후 12시 47분 
yes
zin 2023년 3월 20일 오후 12시 15분 
Is it safe, and does it work, if you add this mod mid-campaign? :)