Space Engineers

Space Engineers

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[AES] Trevita Destroyer
   
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Type: Blueprint
Mod category: Exploration
Dateigröße
Veröffentlicht
Aktualisiert
1.128 MB
21. Apr. 2016 um 17:19
9. Jul. 2017 um 11:37
4 Änderungshinweise (anzeigen)

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[AES] Trevita Destroyer

In 1 Kollektion von Guinevere
American Exploration Systems [AES]
30 Inhalte
Beschreibung




The Trevita-class is a much larger alternative to its 1.4 million-kilogram counterpart, the Drakon. Due to its hefty armaments and mostly layered armor, it is fit for a variety of offensive roles.

AES has released Mk. II of the Trevita! Find it here.




  • Dry Mass: 3,292,285kg
  • Environment: Vacuum
  • No mods/rotors/pistons; survival ready

  • 12 automated missile turrets
  • 10 automated gatling turrets
  • 12 interior turrets (defensive)

  • 2 large reactors
  • 10 batteries

  • 31 small cargo containers
  • 6 oxygen tanks

  • 4 assemblers
  • 4 arc furnaces
  • 4 oxygen generators
  • 4 cryo chambers
  • 1 medical room

  • Manual Standby System:
    Lighting and gravity can be turned off when the ship is unoccupied. Controls for standby mode are located in the bridge and outside both airlocks.
  • Fuel Distribution:
    Uranium stored onboard is automatically distrubuted evenly between both reactors. Script by Sinus32, check it out here.
  • Repair Projector
    Projects a hologram of the ship in line with the actual craft to facilitate repairs.
  • Real-time LCDs
    LCDs inside the ship that display real-time information. Script by MMaster, check it out here.

  • 4 vanilla drives

15 Kommentare
Guinevere  [Autor] 27. Mai 2016 um 14:27 
No probs!
NdWar 24. Mai 2016 um 2:17 
I've had a problem with simspeed and trying to get all the ships I want to include added to the graveyard world. As such I will not be using your ship now at this moment in time. I may use it in the future though, and will credit you as the creator and probably post a link here.

Thanks for allowing me to use your design though, it meant a lot to me!
ND
Guinevere  [Autor] 29. Apr. 2016 um 15:06 
Ahhhh....challenge accepted.
TheSovietAggron 29. Apr. 2016 um 12:35 
American Exploration Systems vs. Soviet industries. Get it now? :P
Guinevere  [Autor] 28. Apr. 2016 um 19:28 
@TheSovietAggron: I don't get it.
TheSovietAggron 28. Apr. 2016 um 11:05 
Guess there's going to be a second cold war.. Haha!
Guinevere  [Autor] 26. Apr. 2016 um 16:29 
@NdWar: That's fine with me, as long as proper credit is given.
NdWar 26. Apr. 2016 um 12:33 
Hi. I was wondering if it would be okay to use this ship as part of a Let's Play series. We will be crashing it into a host of other ships and having a shipwreck yard type set-up on a planet.
Considering the state of damage your ship might suffer, it may become unrecognisable. However I will be including a link in the description of the video, linking back here.
If you do not want your ship to be used, please get back to me ASAP as removing the ship after the crash is not going to be an easy task.

Thanks very much, ND
Stormlord 21. Apr. 2016 um 23:38 
For instance, if the turrets are arrayed like this:
http://steamproxy.net/sharedfiles/filedetails/?id=661485271
then they have very small chance of hitting eachother by chance.

Do take note that the ship itself straightens itself to face the targets .
Guinevere  [Autor] 21. Apr. 2016 um 22:08 
Thanks for the help! I'll keep that in mind during future builds.