安装 Steam						
					
				
				
									登录
											 | 
						语言
						
																																															繁體中文(繁体中文)
																													日本語(日语)
																													한국어(韩语)
																													ไทย(泰语)
																													български(保加利亚语)
																													Čeština(捷克语)
																													Dansk(丹麦语)
																													Deutsch(德语)
																													English(英语)
																													Español-España(西班牙语 - 西班牙)
																													Español - Latinoamérica(西班牙语 - 拉丁美洲)
																													Ελληνικά(希腊语)
																													Français(法语)
																													Italiano(意大利语)
																													Bahasa Indonesia(印度尼西亚语)
																													Magyar(匈牙利语)
																													Nederlands(荷兰语)
																													Norsk(挪威语)
																													Polski(波兰语)
																													Português(葡萄牙语 - 葡萄牙)
																													Português-Brasil(葡萄牙语 - 巴西)
																													Română(罗马尼亚语)
																													Русский(俄语)
																													Suomi(芬兰语)
																													Svenska(瑞典语)
																													Türkçe(土耳其语)
																													Tiếng Việt(越南语)
																													Українська(乌克兰语)
																									报告翻译问题
							
						
 
											 
													



 
						 
						

 
			




Wonderful !
biggest map , I like !! thanks
Avoid the map image 3,
the enemy shoots through the roof! it's a trap !
is rather very rare however !
or don't get on the roof !
The distance between spawns and evac zones is determined by a mission config(which this mod does not change) and has nothing to do with the actual map pieces included in this mod.
while fully compatible, this map pack is SEVERELY UNBALANCED for LW2, no matter how nice they are
they are too big and often offer situations, where the objective and the evac zone are placed too far from each other and in LW2, completing the objective often triggers heavy pressure from pods and reinforcements
this means you are forced to run through the map in the second half of the mission and take hits, because that's the only way you can survive with the least damage