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CS Local Saves
C:\Users\YOURNAME\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets
Workshop File Location
C:\Program Files (x86)\Steam\steamapps\workshop\content\255710
(Each Workshop item has its own folder inside the 255710 numbered by its ID found in the url of the workshop item)
Example: this assets url is https://steamproxy.net/sharedfiles/filedetails/?id=653817552
---------------------------------------------------------------------------------------------------ID number^
The folder is 653817552 for this asset.
think i need to save this reply somwhere to refer to it when i come across this problem again - gives a sort of solution.
at least you know how it works :)
One way is to copy the asset from the 255710 folder into your local CS Addons/Asset folder and delete the RICO file.
And the best way is for me just to remove RICO from this asset on the WS so that if others want to use the theme manager for this asset like you, they can:)
I'll update this shortly. TBH I didn't realize this had RICO still. Thought I had already removed it. RICO has cause several minor problems like this for growables. Another one I hate is that RICO Growables need to be manually deleted. Anyways I'll remove it and I hope this helps.
Would that be possible not to make 2 in 1 but rather seperately? I know it's a lot of work apparently... unless you know a quicker solution.
Meaning WITHOUT the mods it is a growable... And WITH the mods it will function as RICO or ploppable.
This asset was uploaded before those mods were even released. If I had uploaded this after those I would not have made it a growable in the first place. It would be just a Unique Building.