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Segnala un problema nella traduzione
I created a func_clip_vphysics but everything goes through it. I can't figure out why.
1. When making a massive glass pane (like the one in the picture under Step 4 of Glass and Grating), do I need to have individual sets of info_lighting and env_cubemap entities for each window section?
2.Also, I've noticed that, when making windows taller than 128 units, placing the cubemaps at the same height as the brush's centre leads to the glass changing its lighting when looking at it at different angles. I'd managed to fix it by placing the cubemaps 64 units above the ground, but as I want to have a massive window that's high up in the air, where should I place the cubemaps.