Installer Steam
connexion
|
langue
简体中文 (chinois simplifié)
繁體中文 (chinois traditionnel)
日本語 (japonais)
한국어 (coréen)
ไทย (thaï)
Български (bulgare)
Čeština (tchèque)
Dansk (danois)
Deutsch (allemand)
English (anglais)
Español - España (espagnol castillan)
Español - Latinoamérica (espagnol d'Amérique latine)
Ελληνικά (grec)
Italiano (italien)
Bahasa Indonesia (indonésien)
Magyar (hongrois)
Nederlands (néerlandais)
Norsk (norvégien)
Polski (polonais)
Português (portugais du Portugal)
Português - Brasil (portugais du Brésil)
Română (roumain)
Русский (russe)
Suomi (finnois)
Svenska (suédois)
Türkçe (turc)
Tiếng Việt (vietnamien)
Українська (ukrainien)
Signaler un problème de traduction
I created a func_clip_vphysics but everything goes through it. I can't figure out why.
1. When making a massive glass pane (like the one in the picture under Step 4 of Glass and Grating), do I need to have individual sets of info_lighting and env_cubemap entities for each window section?
2.Also, I've noticed that, when making windows taller than 128 units, placing the cubemaps at the same height as the brush's centre leads to the glass changing its lighting when looking at it at different angles. I'd managed to fix it by placing the cubemaps 64 units above the ground, but as I want to have a massive window that's high up in the air, where should I place the cubemaps.